The magnitude of a vector can be found by taking the square root of each of the vector components squared. For example, if you had the vector 3i+4j, to find the magnitude, you take sqrt ( 3²+4² ) To get: sqrt ( 9+16 ) sqrt ( 25 ) = 5 Works the same in 3D or more, just put all the vector components in.
You need to take the magnitude of the cross-product of two position vectors. For example, if you had points A, B, C, and D, you could take the cross product of AB and BC, and then take the magnitude of the resultant vector.
No. If the vector is 2D then it's magnitude is (x^2+y^2)^0.5 where x and y are the components and ^0.5 means take the square root. In 3D this becomes (x^2+y^2+z^2)^0.5 etc. Thus the magnitude is always at least as big as one of the components. Here's an example of a 3D vector: (3,4,5) |(3,4,5)|=(3^2+4^2+5^2)^0.5=(9+16+25)^0.5=50^0.5=7.07... If y and z were 0: (3,0,0) |(3,0,0)|=(3^2+0^2+0^2)^0.5=(9+0+0)^0.5=9^0.5=3 ie the magnitude is the same size as x. You can also consider this geometrically. A vector is an arrow and the magnitude represents the length of the arrow. Vector addition is the 'adding' of these arrows so (3,4,5)=(3,0,0)+(0,4,0)+(0,0,5). Clearly the length of an arrow built of three smaller ones can't be less than any one of them.
here are the possible answers: A) A tridimensional vector B) A 4D vector C) A 5D vector D) An scalar number E) It is undefined
A vector can be resolved into infinitely many sets of components in both 2D and 3D space.
The magnitude of a vector can be found by taking the square root of each of the vector components squared. For example, if you had the vector 3i+4j, to find the magnitude, you take sqrt ( 3²+4² ) To get: sqrt ( 9+16 ) sqrt ( 25 ) = 5 Works the same in 3D or more, just put all the vector components in.
Because speed is the magnitude of the velocity vector. The velocity consists of the speed and the direction, and the whole thing can be embodied in a 3D vector. If you like the velocity is the magnitude (the speed), which is a scalar (just a real number), multiplied by a unit vector in the right direction.
Magnitude and direction are related in vector quantities. The magnitude represents the size of the vector, while the direction indicates the orientation of the vector in space. In a 2D plane, direction can be specified by an angle relative to a reference axis, while in 3D space, direction can be defined by using angles or unit vectors along the coordinate axes.
It is -4d.
To describe a vector, you need both magnitude (size or length) and direction. In a 2D plane, this could be represented as an arrow with a certain length and direction. In a 3D space, it would require three coordinates to pinpoint its position and orientation.
Yes, it is a vector quantity.
A vector quantity is typically described numerically using both magnitude and direction. Magnitude is represented by a numerical value, while direction can be described using angles or in terms of the components along different axes (e.g., X and Y axes in a 2D space or X, Y, and Z axes in a 3D space).
You need to take the magnitude of the cross-product of two position vectors. For example, if you had points A, B, C, and D, you could take the cross product of AB and BC, and then take the magnitude of the resultant vector.
No. If the vector is 2D then it's magnitude is (x^2+y^2)^0.5 where x and y are the components and ^0.5 means take the square root. In 3D this becomes (x^2+y^2+z^2)^0.5 etc. Thus the magnitude is always at least as big as one of the components. Here's an example of a 3D vector: (3,4,5) |(3,4,5)|=(3^2+4^2+5^2)^0.5=(9+16+25)^0.5=50^0.5=7.07... If y and z were 0: (3,0,0) |(3,0,0)|=(3^2+0^2+0^2)^0.5=(9+0+0)^0.5=9^0.5=3 ie the magnitude is the same size as x. You can also consider this geometrically. A vector is an arrow and the magnitude represents the length of the arrow. Vector addition is the 'adding' of these arrows so (3,4,5)=(3,0,0)+(0,4,0)+(0,0,5). Clearly the length of an arrow built of three smaller ones can't be less than any one of them.
3 :)
To find the magnitude and direction of the resultant vector, you can use the parallelogram law of vector addition. Add the two vectors together to form a parallelogram, then the diagonal of the parallelogram represents the resultant vector. The magnitude can be calculated using trigonometry, and the direction can be determined using angles or components.
here are the possible answers: A) A tridimensional vector B) A 4D vector C) A 5D vector D) An scalar number E) It is undefined