Draw two diameters of the circle and join the points where they meet the circumference.
yes, you will use a compass and draw a curve,, from the points which insect the angle linesyou draw a line and on the other side making cross and you join the cross with the corner of the angle and DADAAAH you got a bisected angle ^.^
It is not true to say that you should automatically draw a smooth line. It depends on what you are attempting to do. A smooth line may be a good indicator of a trend but such a line is useless if you want to find out whether or not there is any periodicity in the data. For the latter you must join the data points and look for periodic patterns.
First make a table of values, then draw axes and label them appropriately Then plot points carefully, and join with a curve or line (the particular way of drawing the line depends on the type of graph: scientific, scatter or mathematical.) Scientific graphs have values resulting from experiments. You draw a curve that follows the general trend of the points. (And passes within experimental error of the points) Scatter graphs are plotted with a straight line of best fit. Mathematical graphs should be joined with curves that pass exactly through the points.
Join up alternate vertices of the hexagon.
Draw two diameters of the circle and join the points where they meet the circumference.
taking a triangle as an example; place the compass at any 1 vertex and then take a radius eg-1cm, from the vertex,cut 1cm on either sides of the adj sides of the triangle den,draw an arc joining both d points marked by d compass, now join the pt of intersectn wtn the vertx.
draw a square , mark a point at the center then mark the points at the sides of the square according to the amount of sides.then join the points , at last erase the unwanted lines inside the formed shape,and you are done.
yes, you will use a compass and draw a curve,, from the points which insect the angle linesyou draw a line and on the other side making cross and you join the cross with the corner of the angle and DADAAAH you got a bisected angle ^.^
draw the diameter draw a line making a 30 degrees angle from one side of the diameter draw another one making a 30 degrees angle from the other side of the diameter join the points where these two lines intersect the circle.
There are infinite circles which can be drawn with 2 defined points.. Because if we have 2 points then we can draw infinite equal intersecting lines in infinite directions, These intersecting lines are the radii of the circles. Like : we have 2 points You can draw infinite isosceles triangles as taking the line joining the points For example (activity) : we have 2 points A, B so let's join A and B which will make line AB and so let's take another point C and place that point in such a way that AC = AB and we observe that there are infinite points which can be placed in such a way like how we marked C. Now draw a circle with center C and radius A, we will observe that the circle also cuts through B and so as we have infinite points like C, so we can have infinite circles ..... And so we conclude that infinite circles with different radii can be drawn through two defined distant points ...
join up the mid points of the opposite sides.ORMEASURE THE LEANGTH AND DIVIDE IT BY 2 THAT WILL GIVE YOU HALF DRAW A LINE THERENOW MEASURE THE WIDTH AND DIVIDE IT BY 2 DRAW A LINE THERENOW YOU HAVE 4 SECTIONS OF A TRIANGLEor join up the opposite corners. They will be equal area but not shape.
Keep compass the same size. Draw circle one. Draw circle two with the center on the edge of circle one. Draw circle three centered on one of the points of intersection between circle one and two. Now the area in between the all three circles where the points of circles intersect should join to make an equalateral triangle. Connect with your straight edge.
Select a few values for "x"; calculate the corresponding "y" values; plot the points on the graphing paper; join the points with lines. In fact, that's the method used to draw just about any graph.
A tetrahedron is a 3-D object so the drawing will be a 2-D projection of a 3-D object. Mark four points so that no three of them are on the same straight line. Then join up each of the six pairs of points.
Draw a pair of lines, AB and BC meeting at a right angle at B. Pick another two points, D and E in the plane. Join CD, DE and EA. If any of the angles other than at B is a right angle, you can fix it by moving one of the points D or E.
when you want to find out the differences between the points