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find the sum of 2 and 2
It is 2.
The number of bytes an integer variable can take depends on the programming language and the system architecture. Typically, in languages like C and C++, an int usually takes 4 bytes (32 bits) on a 32-bit or 64-bit architecture, while a short takes 2 bytes and a long can take 4 or 8 bytes depending on the system. In Python, integers can vary in size and can take more than 4 bytes, depending on their value, as they are dynamically allocated. Always check the specific language documentation for precise details.
In C, the memory consumption for an integer typically depends on the system architecture. On most platforms, a standard int takes up 4 bytes (32 bits) of memory. However, it can vary; for example, on some older or specific architectures, it might be 2 bytes (16 bits) or, in cases with larger data types, it could be 8 bytes (64 bits). The exact size can be determined using the sizeof(int) operator in C.
In C, the int data type typically occupies 2 bytes (16 bits) on systems where it is defined as a short integer. This size allows it to represent a range of values from -32,768 to 32,767 in a signed format. However, the actual size of an int can vary based on the architecture and compiler, with many modern systems using 4 bytes (32 bits) for int. It's essential to check the specific implementation or use fixed-width types like int16_t for consistent behavior across platforms.
A short is an integer that uses only 2 bytes, instead of the 4 bytes required by an int.A short is an integer that uses only 2 bytes, instead of the 4 bytes required by an int.A short is an integer that uses only 2 bytes, instead of the 4 bytes required by an int.A short is an integer that uses only 2 bytes, instead of the 4 bytes required by an int.
2
A plain integer variable in C under windows is 2 bytes in 16 bit windows, and 4 bytes in 32 bit windows.
It depends on the context. Each database and computer language define an "integer". In the C language an integer is defined by the hardware. It can vary from 2 to 8 bytes or more.
4 bytes
4 bytes are enough to represent any integer in a range of approximately -2 billion, to +2 billion.
Usually four bytes.
Type size of an unsigned integer is compiler specific. Most compilers will provide 4 bytes, but the size can range from 2 to 8, or (again) whatever the implementation provides. Note: 1. Maximum value: UINT_MAX (in limits.h) 2. Size in bytes: sizeof (unsigned)
The number of bytes required to store a number in binary depends on the size of the number and the data type used. For instance, an 8-bit byte can store values from 0 to 255 (or -128 to 127 if signed). Larger numbers require more bytes: a 16-bit integer uses 2 bytes, a 32-bit integer uses 4 bytes, and a 64-bit integer uses 8 bytes. Thus, the number of bytes needed corresponds to the number of bits needed for the binary representation of the number.
8 bits = 1byte 2 bytes = 1int dint (double integer) = 4bytes = 32bits
Different computer languages use different amounts of memory to store integers. For example, C++ uses a minimum of 4 bytes, Java a min of 8 bytes. A long integer is one which is requires more bytes than the standard amount. When the storage requirement gets to twice the standard amount, the number becomes a double integer.
find the sum of 2 and 2