The x coordinate is the distance to the right (East) from the origin while the y coordinate is the distance up the page (North).
Wiki User
∙ 12y agoThere are infinitely many possible correspondences between points in the coordinate plane. Some examples: Every point with coordinates (x+1, y) is one unit to the right of the point at (x, y). Every point with coordinates (x, y+1) is one unit up from the point at (x, y). Every point with coordinates (x, -y) is the reflection, in the y-axis of the point at (x, y).
The average of the x coordinates of the point(s) is the x coordinate of the mid point, The average of the y coordinates of the point(s) is the y coordinate of the mid point, and so on, through 3, 4 dimensions, etc.
If a point is at coordinates (x , y), then move it to (-x, -y).
It is either the "origin of coordinates" or (more often abbreviated to) the "origin".
When x = 0, the point that has (0, y) coordinates will be on the y-axis for any y.
Point A has coordinates (x,y). Point B (Point A rotated 270°) has coordinates (y,-x). Point C (horizontal image of Point B) has coordinates (-y,-x).
The coordinates of the point of intersection is (1,1).
There are infinitely many possible correspondences between points in the coordinate plane. Some examples: Every point with coordinates (x+1, y) is one unit to the right of the point at (x, y). Every point with coordinates (x, y+1) is one unit up from the point at (x, y). Every point with coordinates (x, -y) is the reflection, in the y-axis of the point at (x, y).
y' = y, x' = -x.
Replace each point with coordinates (x, y) by (-x, y).
The average of the x coordinates of the point(s) is the x coordinate of the mid point, The average of the y coordinates of the point(s) is the y coordinate of the mid point, and so on, through 3, 4 dimensions, etc.
If a point is at coordinates (x , y), then move it to (-x, -y).
If you mean at the Origin (where both X and Y cross), then the coordinates would be (0,0)================================-- If the 'x' coordinate is zero, then the point is on t he y-axis.-- If the 'y' coordinate is zero, then the point is on the x-axis.-- If both coordinates are zero, then the point must be the onethat's on both axes ... the 'origin'.
The y-coordinate of every point on the x-axis is zero.
It is either the "origin of coordinates" or (more often abbreviated to) the "origin".
Use this form: y= a(x-h)² + k ; plug in the x and y coordinates of the vertex into (h,k) and then the other point coordinates into (x,y) and solve for a.
The idea is to calculate the average of the x-coordinates (this will be the x-coordinate of the answer), and the average of the y-coordinates (this will be the y-coordinate of the answer).