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X, Y, and Z are all variables. When writing an equation they can stand for whatever you want them to, but when solving an equation that is what you typically are trying to find out. EX: 7x-7= 14 you would add 7 to both sides giving you 7x=21 and then solve for x which would be 7x/7=21/7 or x=3

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Q: What does x y z stand for?
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How do you factorise brac x-y brac squared - z sqaured brac. stands for bracket?

(x - y)2 - z2 is a difference of two squares (DOTS), those of (x-y) and z. So the factorisation is [(x - y) + z]*[(x - y) - z] = (x - y + z)*(x - y - z)


3 terms multiply by 3 terms?

9


How does y vary jointly with x and z?

y varies jointly with x and z if: when x is held fixed, y varies with z and when z is held fixed, y varies with x. Bothe x and z may vary together.


When was Pierre De fermat's last theorem created?

PIERRE DE FERMAT's last Theorem. (x,y,z,n) belong ( N+ )^4.. n>2. (a) belong Z F is function of ( a.) F(a)=[a(a+1)/2]^2 F(0)=0 and F(-1)=0. Consider two equations F(z)=F(x)+F(y) F(z-1)=F(x-1)+F(y-1) We have a string inference F(z)=F(x)+F(y) equivalent F(z-1)=F(x-1)+F(y-1) F(z)=F(x)+F(y) infer F(z-1)=F(x-1)+F(y-1) F(z-x-1)=F(x-x-1)+F(y-x-1) infer F(z-x-2)=F(x-x-2)+F(y-x-2) we see F(z-x-1)=F(x-x-1)+F(y-x-1 ) F(z-x-1)=F(-1)+F(y-x-1 ) F(z-x-1)=0+F(y-x-1 ) give z=y and F(z-x-2)=F(x-x-2)+F(y-x-2) F(z-x-2)=F(-2)+F(y-x-2) F(z-x-2)=1+F(y-x-2) give z=/=y. So F(z-x-1)=F(x-x-1)+F(y-x-1) don't infer F(z-x-2)=F(x-x-2)+F(y-x-2) So F(z)=F(x)+F(y) don't infer F(z-1)=F(x-1)+F(y-1) So F(z)=F(x)+F(y) is not equivalent F(z-1)=F(x-1)+F(y-1) So have two cases. [F(x)+F(y)] = F(z) and F(x-1)+F(y-1)]=/=F(z-1) or vice versa So [F(x)+F(y)]-[F(x-1)+F(y-1)]=/=F(z)-F(z-1). Or F(x)-F(x-1)+F(y)-F(y-1)=/=F(z)-F(z-1). We have F(x)-F(x-1) =[x(x+1)/2]^2 - [(x-1)x/2]^2. =(x^4+2x^3+x^2/4) - (x^4-2x^3+x^2/4). =x^3. F(y)-F(y-1) =y^3. F(z)-F(z-1) =z^3. So x^3+y^3=/=z^3. n>2. .Similar. We have a string inference G(z)*F(z)=G(x)*F(x)+G(y)*F(y) equivalent G(z)*F(z-1)=G(x)*F(x-1)+G(y)*F(y-1) G(z)*F(z)=G(x)*F(x)+G(y)*F(y) infer G(z)*F(z-1)=G(x)*F(x-1)+G(y)*F(y-1) G(z)*F(z-x-1)=G(x)*F(x-x-1)+G(y-x-1)*F(y) infer G(z)*F(z-x-2)=G(x)*F(x-x-2)+G(y)*F(y-x-2) we see G(z)*F(z-x-1)=G(x)*F(x-x-1)+G(y)*F(y-x-1 ) G(z)*F(z-x-1)=G(x)*F(-1)+G(y)*F(y-x-1 ) G(z)*F(z-x-1)=0+G(y)*F(y-x-1 ) give z=y. and G(z)*F(z-x-2)=G(x)*F(x-x-2)+G(y)*F(y-x-2) G(z)*F(z-x-2)=G(x)*F(-2)+G(y)*F(y-x-2) G(z)*F(z-x-2)=G(x)+G(y)*F(y-x-2) x>0 infer G(x)>0. give z=/=y. So G(z)*F(z-x-1)=G(x)*F(x-x-1)+G(y-x-1)*F(y) don't infer G(z)*F(z-x-2)=G(x)*F(x-x-2)+G(y)*F(y-x-2) So G(z)*F(z)=G(x)*F(x)+G(y)*F(y) don't infer G(z)*F(z-1)=G(x)*F(x-1)+G(y)*F(y-1) So G(z)*F(z)=G(x)*F(x)+G(y)*F(y) is not equiivalent G(z)*F(z-1)=G(x)*F(x-1)+G(y)*F(y-1) So have two cases [G(x)*F(x)+G(y)*F(y)]=G(z)*F(z) and [ G(x)*F(x-1)+G(y)*F(y-1)]=/=G(z-1)*F(z-1) or vice versa. So [G(x)*F(x)+G(y)*F(y)] - [ G(x)*F(x-1)+G(y)*F(y-1)]=/=G(z)*[F(z)-F(z-1)]. Or G(x)*[F(x) - F(x-1)] + G(y)*[F(y)-F(y-1)]=/=G(z)*[F(z)-F(z-1).] We have x^n=G(x)*[F(x)-F(x-1) ] y^n=G(y)*[F(y)-F(y-1) ] z^n=G(z)*[F(z)-F(z-1) ] So x^n+y^n=/=z^n Happy&Peace. Trần Tấn Cường.


What is the most concise form of 5 y z y x z x z x?

5x3y2z3

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Commutative x + y = y + x x . y = y . x Associative x+(y+z) = (x+y)+z = x+y+z x.(y.z) = (x.y).z = x.y.z Distributive x.(y+z) = x.y + x.z (w+x)(y+z) = wy + xy + wz + xz x + xy = x x + x'y = x + y where, x & y & z are inputs.


Possible subsets of x y z?

There are 8 different subsets. The null set. {x} {y} {z} {x y} {x z} {y z} {x y z}


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x=abs(y+z) x=+(y+z)=y+z x=-(y+z)=-y-z


How do you type cheat codes in 4x4 evo 2?

well on gamecube make a profile,exit,and on the main menu type in y,x,z,y,x,z,x,x,y,z,x,y for money or y,y,z,x,x,z,y,y,y,x,x,x for maximum reputation


How do you factorise brac x-y brac squared - z sqaured brac. stands for bracket?

(x - y)2 - z2 is a difference of two squares (DOTS), those of (x-y) and z. So the factorisation is [(x - y) + z]*[(x - y) - z] = (x - y + z)*(x - y - z)


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If xy plus y equals z then x equals?

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A c plus plus program to read in three integer numbers and print them out in ascending order For example if the numbers input were 10 7 8 then your output would be 7 8 10?

#include <iostream> using namespace std; int main() { int x, y, z; cout << "Enter 3 numbers: \n"; cin >> x; cin >> y; cin >> z; if(x < y && x < z) { cout << x << " "; if(y < z) { cout << y << " " << z; } else if(z < y) { cout << z << " " << y; } } else if(y < x && y < z) { cout << y << " "; if(x < z) { cout << x << " " << z; } else if(z < x) { cout << z << " " << x; } } else if(z < y && z < x) { cout << z << " "; if(y < x) { cout << y << " " << x; } else if(x < y) { cout << x << " " << y; } } char wait; cin >> wait; return 0; }


If x exceeds y by 1 and y exceeds z by 3 how are x and z related?

x + 1 = y y + 3 = z z = y + 3 = (x + 1) + 3 = x + 4 Or: x = y - 1 = (z - 3) - 1 = z - 4 Which results in the same: x exceeds z by 4.


If you throw 3 coins one with x on 1 side and y on other x on one side and z on other other with y on 1 side and z on other what is theoretical prob of getting 2 that match I don't understand?

3 out of 4. 8 possiableaties------------------ coins 1--- 2--- 3--- 4--- 5--- 6--- 7--- 8 x y--- x--- x--- x--- x--- y--- y---- y--- y x z--- x--- x--- z--- z--- x--- x----z--- z y z--- y----z---y--- z--- y--- z----y-----z There are 8 possiabilities for the three coins to land, you count the matches, there 6 out of 8 that match.


What is x-y and y-z then x-z?

7