The answer depends on which area is shaded for each inequality. I always teach pupils to shade the unwanted or non-feasible region. That way the solution is in the unshaded area. This is much easier to identify than do distinguish between a region which is shaded three times and another which is shaded four times.
The most direct way to calculate the area of an irregular shape is to superimpose it on graph paper, and then count the number of complete squares that it covers, and for squares that are only partially covered, estimate how much of the square is covered to the nearest simple fraction (a half, a third etc.). If you want the surrounding area rather than the area of the shape itself, you could calculate the total area and then subtract the area of the shape.
It is the way to calculate a given square's area. It is the definition of its area.
The same way you calculate the surface area of any other rectangle: Multiply the length of the wall by its height.
Probably Heron wanted a way to calculate the area of the triangle.
The answer depends on which area is shaded for each inequality. I always teach pupils to shade the unwanted or non-feasible region. That way the solution is in the unshaded area. This is much easier to identify than do distinguish between a region which is shaded three times and another which is shaded four times.
The answer depends on which area is shaded for each inequality. I always teach pupils to shade the unwanted or non-feasible region. That way the solution is in the unshaded area. This is much easier to identify than do distinguish between a region which is shaded three times and another which is shaded four times.
The most direct way to calculate the area of an irregular shape is to superimpose it on graph paper, and then count the number of complete squares that it covers, and for squares that are only partially covered, estimate how much of the square is covered to the nearest simple fraction (a half, a third etc.). If you want the surrounding area rather than the area of the shape itself, you could calculate the total area and then subtract the area of the shape.
It is the way to calculate a given square's area. It is the definition of its area.
The same way you calculate the surface area of any other rectangle: Multiply the length of the wall by its height.
1/2
The total amount of area of the shape that is may or may not be abstract looking.
You can calculate the average speed of a swimmer by dividing the total distance swum by the total time taken to swim that distance. The formula is: Average Speed = Total Distance / Total Time.
The simplest way is to divide the pentagon into three triangles, calculate the area of each of them and sum the answers.
To calculate the four number game in javaScript ..... I assume you are asking how to calculate the total of the 4 numbers? A simple function calculating the array (assuming you are using an array) is the easiest way. function calculate(array) { var total = 0; for (var counter = 0; counter < array.length; counter = counter + 1) { total = total + array[counter]; } return total; }
It depends on the shape of the area you need to calculate. There are formulae for given shapes but not necessarily for irregular ones
The usual way to calculate the are of a rectangle is to multiply length x width.