The interior angle of a regular polygon must be a factor of 360 degrees for it to tessellate uniformly.
It they weren't equal is wouldn't make a tessellation.
No, it is not possible.
It can be used only if the measure of its interior angle is a factor of 360 degrees.
A protractor is one of them
The interior angle of a regular polygon must be a factor of 360 degrees for it to tessellate uniformly.
It they weren't equal is wouldn't make a tessellation.
In a tessellation, the angle sum around a vertex depends on the type of polygons used in the tessellation. For regular polygons, the angle sum around a vertex is always 360 degrees. This is because each interior angle of a regular polygon is the same, so when multiple regular polygons meet at a vertex in a tessellation, the angles add up to 360 degrees.
Yes it can
No, it is not possible.
No, the relationship between the angle of incidence and the angle of reflection remains the same regardless of the angle of incidence. This relationship is governed by the law of reflection, which states that the angle of incidence is equal to the angle of reflection.
A regular polygon will tessellate if its interior angle divides 360 evenly.
It can be used only if the measure of its interior angle is a factor of 360 degrees.
A tessellation of congruent regular polygons can occur only when the internal angle of the polygon in question is equal to a factor of 360. So, for example, the internal angle of a square is equal to 90 degrees (a right angle), which divides equally into 360 four times. A regular tessellation can only occur with triangles, squares, and hexagons. Therefore, any other polygons do not tessellate by themselves.
A protractor is one of them
It is extremely difficult to explain how since it is, in fact, impossible!
The angle is 45 degrees.