A 270-degree counterclockwise rotation around the origin in a Cartesian coordinate system transforms a point ((x, y)) to the new coordinates ((y, -x)). This means the x-coordinate becomes the y-coordinate, and the y-coordinate changes its sign and becomes the new x-coordinate. Essentially, it rotates the point three-quarters of the way around the origin.
To rotate a figure 90 degrees clockwise around the origin on a coordinate grid, you can use the transformation rule: (x, y) becomes (y, -x). For the point (5, 5), applying this rule results in (5, -5). Therefore, after a 90-degree clockwise rotation, the new coordinates of the point are (5, -5).
To rotate a point (x, y) 90 degrees clockwise around the origin, you transform the coordinates using the rule: (x, y) → (y, -x). This means the x-coordinate becomes the y-coordinate, and the y-coordinate becomes the negative of the original x-coordinate. For example, the point (2, 3) would rotate to (3, -2).
The order of rotation of a geometrical figure refers to the number of times it can be rotated to look the same within a full 360-degree rotation. The number of axes of symmetry is the number of lines that can be drawn through the figure such that each side is a mirror image of the other. Generally, figures with higher orders of rotation tend to have more axes of symmetry, as rotational symmetry often implies reflective symmetry. However, this is not a strict rule, as some shapes may possess high rotational symmetry yet fewer axes of symmetry.
When a figure is rotated 270 degrees clockwise about the origin, the algebraic rule for the transformation of a point ((x, y)) is given by ((x, y) \rightarrow (y, -x)). This means the x-coordinate takes the value of the y-coordinate, and the y-coordinate becomes the negative of the original x-coordinate.
index of any digit is 0 then it is equal to one according to mathematics's rule. therefore a degree is equal to 1.
The effect of the rotation is the same as that of a 90 degree clockwise rotation. In matrix notation, it is equivalent to [post-]multiplication by the 2x2 matrix: { 0 1 } {-1 0 }
(x; y) --> (x.cos45 + y.sin45; x.sin45 - y.cos45)
The rotation rule for a 180-degree counterclockwise rotation involves turning a point around the origin (0, 0) by half a circle. For any point (x, y), the new coordinates after this rotation become (-x, -y). This means that both the x and y coordinates are negated. For example, the point (3, 4) would rotate to (-3, -4).
we swap the co-ordinates and give the new y co-ordinate the opposite sign.90 degrees clockwise(y, -x)
(x,y) to (x,-y). You would keep the x the same, but turn the y negative. This is actually the rule for a 90 degree counterclockwise rotation, but they're the same thing, they would go to the same coordinates.
270 rule represent a 270 rotation to the left which is very easy
(x,y) to (x,-y). You would keep the x the same, but turn the y negative. This is actually the rule for a 90 degree counterclockwise rotation, but they're the same thing, they would go to the same coordinates.
plz awnser this
To rotate a figure 180 degrees clockwise, you can achieve this by first reflecting the figure over the y-axis and then reflecting it over the x-axis. This double reflection effectively rotates the figure 180 degrees clockwise around the origin.
To rotate a figure 90 degrees clockwise around the origin on a coordinate grid, you can use the transformation rule: (x, y) becomes (y, -x). For the point (5, 5), applying this rule results in (5, -5). Therefore, after a 90-degree clockwise rotation, the new coordinates of the point are (5, -5).
First of all, if the rotation is 180 degrees then there is no difference clockwise and anti-clockwise so the inclusion of clockwise in the question is redundant. In terms of the coordinate plane, the signs of all coordinates are switched: from + to - and from - to +. So (2, 3) becomes (-2, -3), (-2, 3) becomes (2, -3), (2, -3) becomes (-2, 3) and (-2, -3) becomes (2, 3).
It is multiplication by the 2x2 matrix 0 1-1 0