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12x2 - 24x + 9y

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Q: What is x12multiply y3 multiply y3 multiply x-2 equal?
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What is the answer of x2 plus y3 plus 15?

X2+Y3+15 All you can do is simplify it.


How do you multiply and divide numbers with exponents?

If you have like terms then to multiply you add the exponents and to divide you subtract.So, x2 * x3 = x5 and y7 / y5 = y2Also, for example, 2x2 * x3 = 2x5 (we can do this as the terms are like; x's only)But if you do not have like terms then this does not apply.For example, x2 * y3 does not equal xy5.


What is another way to write x2 over y3?

x^2/y^3 = x^2*y^(-3)


How do you factor x to the sixth minus y to the sixth?

x6 - y6 = (x3)2 - (y3)2 = (x3 + y3) (x3 - y3) = (x + y)(x2 - xy + y2)(x - y)(x2 + xy + y2)


How do you factor x3 plus y3?

(x2 - xy + y2)(x + y)


Evaluate the expression if x2 and y3 3x plus y?

the answers is d


What 2 digit number is 1 more than a square and 1 less than a cube?

n = x2 + 1 n = y3 - 1 x2 + 1 = y3 - 1 x2 = y3 - 2 x = (y3 - 2).5 This means that you need to find all cubes where subtracting 2 yields a square: Cubes: 1, 8, 27, 64, 125,... (-2): -1, 6, 25, 62, 123,... (27,25) works. n = 26


What is radical 49 x4 and y6?

√(49x4y6) = √49√x4√y6 = 7*x2*y3


What is the square root of 128 x2 y3?

8 x y1.5 sqrt(2)


What is the terms that include the same variable?

Not sure. There is no particular name for x2 and 2xy (both include x) in x2 + 2xy + y2 + y3


How do you write median median line?

the equation is A= y2-y2/x3-x2 after that you find the y-intercept by doing, b= y1+y2+y3-A(x1+x2+x3)/3


Given three points x1y1x2y2 x3y3 write a program to check if all three points fall on one straight line using only conditional statementsififelse nested if only?

#include<stdio.h> #include<conio.h> void main() { int x1, x2, x3, y1, y2, y3 ; printf("\nEnter the Co-ordinates of first point(x1,y1)"); scanf("d",&1x, &y1); printf("\nEnter the Co-ordinates of 2nd point(x2,y2)"); scanf("d",&x2, &y2); printf("\nEnter the Co-ordinates of 3rd point(x3,y3)"); scanf("d",&x3, &y3); if( (y2-y1)/(x2-x1)==(y3-y2)/(x3-x2) ) printf("The three points lie on straight line"); else printf("The three points do not lie on straight line"); getch(); }