We can think time as a 4D object, but we cannot visualize so easily a 4D object. But surely we know that a 4D object cannot live inside the 4D space, it will live in the 5th dimension space. We know that we can calculate the hyper-volumes by using integration (in our case) over a R4 domain which is not so easy to be visualize also. For example by hand we can construct a R3domain by using the xyz-coordinate system.
That's what an isometric drawing is: the third dimension is shown at a 30 degree angle to the horizontal. The number 30 isn't magic - any other number in that 'ballpark' would work - but it's an easy number ( a third of a right angle, and it's clearly different from 60 degrees, which is why 45 degrees wouldn't be great), and the resulting drawing makes the 3-D object easy to visualize.
Lets say you are in debt to a bank and have a negative balance. If I subtract that balance (take the negative balance off you) then you have gained money. That is the easiest way to imagine it. I do understand mathematical concepts are not alwys easy to understand.
Cubics lengh x width x height. Not easy unless it is has measurable sides with right angles
My understanding of it is that everything displayed on a computer screen is in 2D. This is because your screen is flat. Rendering images in games is not as easy as filming real objects. The computer needs to know how to render objects in a way that gives the illusion of being 3D. 2D reflection in games is just a way of showing a second, often transparent, image of the original object, to the correct angle and shape, as the reflective object should show it. Also 3D reflection is when one 3D rendered object is reflected off of another non-flat reflective 3D object. In this case the reflected image will need to bow and disfigure along with the curvatures of the new object.
The mass of an object can be determined by using a balance or a scale. Simply place the object on the balance or scale, and the reading displayed will give you the mass of the object in units such as grams or kilograms.
We can think time as a 4D object, but we cannot visualize so easily a 4D object. But surely we know that a 4D object cannot live inside the 4D space, it will live in the 5th dimension space. We know that we can calculate the hyper-volumes by using integration (in our case) over a R4 domain which is not so easy to be visualize also. For example by hand we can construct a R3domain by using the xyz-coordinate system.
sine wave. It is a smooth, repetitive oscillation that is easy to represent graphically as a simple curve. Sine waves have a clear pattern that is easy to predict and visualize.
In general a parallelogram does and one easy example to visualize is a square.
[object Object]
it is easy,just take the front object and take the object which is behind
Blend is one I use frequently. It isn't as sophisticated but it is easy to visualize and doesn't sound so haughty.
Well its harder to balance on than small ones but you still can balance on one if u r a begginer
Its very easy.
An easy way to do that is to weigh the object. In principle, the mass can be derived from the weight.
undergoes a fixed and easy-to-visualize number of apoptotic events during its normal development.
Its very easy.