You rotate everything to the left, 3/4 of a full turn.
As an example of the result, the positive x-axis winds up
pointing down from the origin.
{1 0} {0 -1}
1 / 6
The x,y origin is 0,0
270 rule represent a 270 rotation to the left which is very easy
Negate each of the x and y components of all three vertices of the triangle. For example, a triangle with vertices (1,2), (8,3), and (5,6) would become (-1,-2), (-8,-3) and (-5,-6) when rotated 180 degrees about the origin.
You dont, its just 90 degrees 3 times..
To rotate a figure 270 degrees counterclockwise about the origin, you can achieve this by rotating it 90 degrees clockwise, as 270 degrees counterclockwise is equivalent to 90 degrees clockwise. For each point (x, y) of the figure, the new coordinates after the rotation will be (y, -x). This transformation effectively shifts the figure to its new orientation while maintaining its shape and size.
Move it 3 times* * * * *or once in the anti-clockwise direction.
Owls can.
an owl
Rotating a figure 270 degrees is like rotating the figure to the left 90 degrees. I am not sure what formula or rule you use. *Joe Jonas Rocks*
270 degrees is 3/4 of the way around the circle. Ir is the same as rotating it 90 degrees (1/4) of the way clockwise. Turn it so anything that was pointing straight up would be pointing to the right.
180 degrees.
{1 0} {0 -1}
To rotate a point 180 degrees counterclockwise about the origin, you can simply change the signs of both the x and y coordinates of the point. For example, if the original point is (x, y), after the rotation, the new coordinates will be (-x, -y). This effectively reflects the point across the origin.
A) Rotate 360 degrees counterclockwise, then shift 1 unit up. B) Rotate 180 degrees counterclockwise, then shift 1 unit down. C)Rotate 90 degrees counterclockwise, then shift 1 unit up. D) Rotate 270 degrees counterclockwise, then shift 1 unit down.
No, only their positions will change.