The range of a projectile is given by R=(v2/g)Sin(2Theta) so for an angle of 30 and an initial speed of 100 m/s:
R=(1002/9.8)Sin(60)=(10000/9.8)(sqr3/2)= 883.7 m
^^know-it-all! :@
^^^^^^^^^;)
Any shape you like. A stone that is thrown is a projectile. A cannonball, arrow, spear, bullet are all projectiles. A projectile s an object all of whose momentum comes at the moment of launch; once it is launched, it travels under that initial momentum and external forces such as gravity and air resistance. There is no "on board" rocket or other means of propulsion.
A supplement of an angle is the angle that we add to the initial angle and have a result of 180 degrees. The supplement of 31 degrees is 180-31=149 degrees.
29.4
An angle that is coterminal with 30 degrees can be found by adding or subtracting multiples of 360 degrees. In this case, an angle coterminal with 30 degrees could be 390 degrees (30 + 360) or -330 degrees (30 - 360). Coterminal angles have the same initial and terminal sides, but may differ in number of rotations around the unit circle.
Assuming that air resistance can be ignored, s = ut + 0.5gt2 where s is the distance travelled = 324 feet, u is the initial velocity = 0 ft/sec, t is the time (in seconds), and g is the acceleration due to gravity = 32 ft/sec2 Therefore 324 = 0.5*16*t2 so that t2 = 20.25 and so t = 4.5 seconds.
The forces that stop a cannonball from reaching outer space include gravity, air resistance, and possibly drag forces. Gravity pulls the cannonball back towards the Earth, while air resistance and drag forces slow it down as it travels through the atmosphere. These forces oppose the initial velocity and energy of the cannonball, preventing it from escaping Earth's gravitational pull.
If it is at the top of its trajectory, all of its initial upward velocity is gone and it is traveling horizontally at about 100 m/sec, the original portion of its velocity. cos45 = sin 45 = 0.707 141 x .707 = 99.7 (close to 100 for the whole value given)
Depends on the cannon and the charge.
Initial velocity is 10 m/s in the direction it was kicked. Final velocity is 0, when friction and air resistance finally causes it to come to a halt.
Assuming the angle is the angle the initial trajectory makes with the ground, that it's launched with the same speed in both cases, that it's launched from an initial height of zero, that it stops dead as soon as it touches the ground and doesn't bounce or roll, and that we can neglect air resistance (sorry for all that detail, but it does matter)... Both projectiles will end up with the same net displacement, though the 60 degree projectile will have taken a longer path to get there.
Yes, a cannonball will generally travel farther if shot from a longer cannon. A longer cannon gives the cannonball more time to accelerate and build momentum before exiting the barrel, resulting in a higher initial velocity and longer travel distance.
initial primary resistance is the first stage in revolt against the initial imposition of colonial rule. the africans ready resisted the ,imposition of colonial rule. they did not give the europeans the chance to impose their colonial policies.
The speed of the rock after 5 seconds, neglecting air resistance, can be determined using the equation: speed = initial velocity + acceleration * time. Since the initial speed is 0 m/s, and assuming the acceleration due to gravity is 9.81 m/s², the speed of the rock after 5 seconds would be 49.05 m/s.
Assuming you are running a point type distributor a Pontiac typically likes 12-14 degrees initial advance. This is also a good starting point for HEI.
You can find the change in temperature by subtracting the initial temperature from the final temperature. For example, if the initial temperature is 20 degrees Celsius and the final temperature is 30 degrees Celsius, the change in temperature would be 10 degrees Celsius (30 - 20 = 10).
The Oldsmobile engines typically had a fairly high initial timing....coming in at 18-20 degrees before TDC. That's assuming you're talking about a fairly stock 403.
Starting resistance in electrical circuits refers to the initial resistance encountered by a device when it is first turned on. This resistance can affect the flow of current and the performance of the device.