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The Resultant Vector minus the other vector

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Q: How do you find missing vector if resultant is given?
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How do you find vector components when given the vectors are parallel and the magnitude of each vector is equal to 1?

If they are parallel, you can add them algebraically to get a resultant vector. Then you can resolve the resultant vector to obtain the vector components.


How do you find the resultant if the vector is parallel to each other?

Just by adding


How will you get the resultant of all vectors?

Graphical Vector AdditionDraw your first vector. Then draw the tail (start) of your second vector at the tip (end) of your first vector. Then draw the tail of your third vector at the tip of you third vector (if it exists,) and so on. To find the resultant, draw a vector from the tail of the first vector to the tip of the last vector. The angle of the resultant will be between the resultant's tail and the first vector's tail. To find these values, it is recommended that you use a scale (e.g. 1cm:1m) and a protractor so that your values are accurate.Or, to do it mathematically (with 2 vectors):You have vector a with angle Ao, and vector b with angle Bo.To get vector c (resultant,) break the vectors up into their x and y components, then add the x and y components to find the x and y of the resultant. To find the magnitude of vector c, use Pythagoras's theorem, a2 + b2 = c2. To find the angle of c, use inverse tangent, tan-1(y/x)Example:Remember that sin = y and cos = x. Thus, to find the x component of a vector, use cos, and to find the y component of a vector, use sin.c = square root( (acosA + bcosB)2 + (asinA + bsinB)2 )angle of c = tan-1( (asinA + bsinB)/(bcosA + bcosB) )


How do you find the vector components only given the magnitude and x-component?

If you assume the vector is only in two dimensions, you can find the missing y-component with Pythagoras' Theorem: y = square root of (magnitude2 - x2).


If the sum of the two unit vectors is also a unit vector find the magnitude of their difference?

resultant

Related questions

How do you find vector components when given the vectors are parallel and the magnitude of each vector is equal to 1?

If they are parallel, you can add them algebraically to get a resultant vector. Then you can resolve the resultant vector to obtain the vector components.


How do you find the location of resultant?

To find the location of the resultant, you can use the parallelogram rule or the triangle rule of vector addition. Locate the endpoints of the vectors you are adding, draw the resultant vector connecting the initial point of the first vector to the terminal point of the last vector, and then find the coordinates of the endpoint of the resultant vector.


How do you find the resultant if the vector is parallel to each other?

Just by adding


How head to tail rule helps to find the resultant of forces?

the head to tail rule


How will you get the resultant of all vectors?

Graphical Vector AdditionDraw your first vector. Then draw the tail (start) of your second vector at the tip (end) of your first vector. Then draw the tail of your third vector at the tip of you third vector (if it exists,) and so on. To find the resultant, draw a vector from the tail of the first vector to the tip of the last vector. The angle of the resultant will be between the resultant's tail and the first vector's tail. To find these values, it is recommended that you use a scale (e.g. 1cm:1m) and a protractor so that your values are accurate.Or, to do it mathematically (with 2 vectors):You have vector a with angle Ao, and vector b with angle Bo.To get vector c (resultant,) break the vectors up into their x and y components, then add the x and y components to find the x and y of the resultant. To find the magnitude of vector c, use Pythagoras's theorem, a2 + b2 = c2. To find the angle of c, use inverse tangent, tan-1(y/x)Example:Remember that sin = y and cos = x. Thus, to find the x component of a vector, use cos, and to find the y component of a vector, use sin.c = square root( (acosA + bcosB)2 + (asinA + bsinB)2 )angle of c = tan-1( (asinA + bsinB)/(bcosA + bcosB) )


What two methods can you use when solving vector addition?

You can use the graphical method, which involves drawing vectors on a coordinate system and adding them tip-to-tail to find the resultant vector. Alternatively, you can use the component method, breaking each vector into its horizontal and vertical components and adding them separately to find the resultant vector.


How do you find resultant velocity with perpendicular velocities?

To find the resultant velocity from two perpendicular velocities, you can use the Pythagorean theorem. Square each velocity, sum the squares, and then take the square root of the total to find the magnitude of the resultant velocity. The direction of the resultant velocity can be determined using trigonometry, typically with the arctangent function.


Find resultant of two vectors one at an angle of 30 degree clockwise to horizontal and other vector 60 degree anticlockwise to horizontal from one point?

To find the resultant of the two vectors, break each vector into its horizontal and vertical components. Then add these components separately to find the total horizontal and vertical components. Finally, use these components to calculate the magnitude and direction of the resultant vector using trigonometry.


How do you find the vector components only given the magnitude and x-component?

If you assume the vector is only in two dimensions, you can find the missing y-component with Pythagoras' Theorem: y = square root of (magnitude2 - x2).


What are the methods in determining the resultant vector?

The two main methods for determining the resultant vector of two or more vectors are graphical and algebraic methods. In the graphical method, vectors are drawn to scale with appropriate angles and then the resultant vector is measured. In the algebraic method, vector components are added or subtracted using trigonometric functions to find the magnitude and direction of the resultant vector.


What are the different methods in adding vectors?

Vectors can be added using the component method, where you add the corresponding components of the vectors to get the resultant vector. You can also add vectors using the graphical method, where you draw the vectors as arrows and then add them tip-to-tail to find the resultant vector. Additionally, vectors can be added using the trigonometric method, where you use trigonometry to find the magnitude and direction of the resultant vector.


What is the example of head to tail rule?

The head-to-tail rule is a method used to find the resultant of two vectors by placing the tail of one vector against the head of the other. For example, if a 5N force is applied east and a 3N force is applied north, using the head-to-tail rule, the resultant force can be found by connecting the tail of the first vector to the head of the second vector to form a triangle.