There are an indeterminate number of invisible solutions.
The nearest whole number is 0.The nearest whole number is 0.The nearest whole number is 0.The nearest whole number is 0.
Any natural number and 0
No. You can do 0/# but not #/0. i.e. 0/12=0 but 12/0=No solution. (use a calculator. i know u have one. even if u dont, theres 1 on the computer. go into the start menu and search bar, type calculator. thn, c for urself) Answer 2: Yes. You can do #/0. There is 2 answers. Do it my way, to get 0. My way is change 0 to 1, but give the number 0 items. You get 0 with a remainder of #. Another way, is how much can 0 go into #? Infinity times.
The sum of any number and 0 is the original number.
Any number that is less than 0. Any rational irrational or integral number that is less than 0 is considered negative.
It is an integer
beta
You can use an array of char type, also you can use type string to save your data, for instance:int numberLength = 10;//defines how long is your numberchar number[numberLength] = '0';...cin >> number;Then you can access separate elements using array notation:number[0] is a first digit of your number, ..., number[i] is ith element.You can use string type as well. string type is better because you do not have specify how long your number is going to be!#include ...using std::string;...string number = "0";//your number initialized with zero...cin >> number;You can access separate digits in the same way as for the previous case:number[0] gives you first digit,..., number[sizeof number/sizeof number[0] - 1] gives you the last digit.
1. 'Explain' is not a question, but here you are:unsigned char: a number between 0 and 255signed char: a number between -128 and 127unsigned short: a number between 0 and 65535signed short: a number between -32768 and 327672. sizeof (type) will tell you
Any integer except 0, 1 and -1.
Rational numbers
TRUE = 1, FALSE = 0.
a rational number
Forty-six chromosomes is an even number.
here I leave my data from my ntsd 2.4 full:id: 0 type: 0 file: other \ template.datid: 2 type: 0 file: chars \ id: naruto.datid: 33 type: 0 file: chars \ naruto_clone.datid: 0 type: 0 file: chars \ kyubi.datid: 11 type: 0 file: chars \ sasuke.datid: 0 type: 0 file: chars \ sasuke_cs2.datid: 4 type: 0 file: chars \ sai.datid: 1 type: 0 file: chars \ sakura.datid: 7 type: 0 file: chars \ rock_lee.datid: 18 type: 0 file: chars \ neji.datid: 19 type: 0 file: chars \ tenten.datid: 22 type: 0 file: chars \ shikamaru.datid: 12 type: 0 file: chars \ kiba.datid: 5 type: 0 file: chars \ shino.datid: 13 type: 0 file: chars \ yamato.datid: 3 type: 0 file: chars \ kakashi.datid: 21 type: 0 file: chars \ jiraiya.datid: 0 type: 0 file: chars / speedy.datid: 0 type: 0 file: chars / bacon.datid: 0 type: 0 file: chars / brrrrr.datid: 16 type: 0 file: chars \ gaara.datid: 14 type: 0 file: chars \ kankuro.datid: 15 type: 0 file: chars \ temari.datid: 8 type: 0 file: chars \ chiyo.datid: 20 type: 0 file: chars \ orochimaru.datid: 23 type: 0 file: chars \ kabuto.datid: 0 type: 0 file: chars \ spike.datid: 0 type: 0 file: chars \ jiroubou.datid: 0 type: 0 file: chars \ tayuya.datid: 0 type: 0 file: chars \ sakon.datid: 0 type: 0 file: chars \ kidomaru.datid: 31 type: 0 file: chars \ sound_nin2.datid: 30 type: 0 file: chars \ sound_nin.datid: 32 type: 0 file: chars \ hunter.datid: 39 type: 0 file: chars \ sand_creature.datid: 0 type: 0 file: chars \ pein.datid: 0 type: 0 file: chars \ badboy.datid: 9 type: 0 file: chars \ itachi.datid: 17 type: 0 file: chars \ kisame.datid: 10 type: 0 file: chars \ deidara.datid: 58 type: 0 file: chars \ deidara_bird.datid: 6 type: 0 file: chars \ Hsasori.datid: 0 type: 0 file: chars \ sasori.datid: 55 type: 0 file: chars \ puppet_sasori.datid: 25 type: 0 file: chars \ kakuzu.datid: 0 type: 0 file: chars \ nckakuzu.datid: 24 type: 0 file: chars \ hidan.datid: 0 type: 0 file: chars \ reaper.datid: 0 type: 0 file: chars / smiter.datid: 0 type: 0 file: chars / jkhg.datid: 0 type: 0 file: chars \ smiter.dat
simple example: to add tayuya id: 0 type: 0 file: chars\tayuya.dat id: 0 type: 0 file: chars\sakon.dat id: 0 type: 0 file: chars\jiroubou.dat id: 0 type: 0 file: chars\hunter.dat id: 0 type: 0 file: chars\kyubi.dat id: 0 type: 0 file: chars\sasuke_cs2.dat id: 0 type: 0 file: chars\deidara_bird.dat id: 0 type: 0 file: chars\sand_creature.dat id has to be 0 and type 0 then chars\name of character.dat to add ton ton id: 0 type: 0 file: chars\Piggy.dat to add pein id: 0 type: 0 file: chars\pein.dat for Toby id: 0 type: 0 file: chars\tjvcs.dat