Figure B apex
graphical representations
An advantage to using graphs and diagrams in presentations is that it is easy for your audience to see what you are describing. Graphs and diagrams help get your point across.
UML 2.4 has 14 types of diagrams divided into two categories: Structure diagrams and Behavior diagrams.Structure diagrams show the static structure of the system and it's parts on different abstraction and implementation levels and how they are related to each other.Structure diagrams are:Class diagramObject diagramPackage diagramComponent diagramComposite structure diagramDeployment diagramProfile diagramBehavior diagrams show the dynamic behavior of the objects in a system, which can be described as a series of changes to the system over time.Behavior diagrams are:Use case diagramActivity diagramState machine diagramSequence diagramCommunication diagramInteraction overview diagramTiming diagramSequence diagram, Communication diagram, Interaction overview diagram, and Timing diagram are Interaction diagrams.Note, that though Use case diagram is Behavior diagram, it is also special case of Class diagrams (which are Structure diagrams).
UML 2.3 and the more recent UML 2.4 has 14 types of diagrams: 7 structure diagrams and 7 behavior diagrams. See the overall hierarchy and description of each type in the provided link.
John Venn
It's Figure A
B
Figure B
A
Figure A three vertices-> triangle
The diagram that represents the statement "If it is a tree then it has leaves" would have a tree as the superclass with leaves as a subclass branching off from it. This indicates that all trees have leaves.
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answer
The symbol that represents a battery in electrical diagrams is a series of parallel lines, with one longer line representing the positive terminal and one shorter line representing the negative terminal.
Only some special diagrams represents isotopes of the same element.
The answer will depend on the choice of diagrams. However, since there are no diagrams to chose from, the answer is "None of them".
Object-oriented analysis and design is a method of software design and programming. It revolves around everything in the program being an 'object' and how it reacts to other 'objects'. Object design is common in video games, with the player character, collectible items, hazards, enemies, and allies all considered 'objects'.