We stat with the law of cosines, which we can assume to be true:
* c2 = a2 + b2 - 2ab*cos(C) Then rearrange it:
* cos(C) = a2 + b2 - c2/2ab Use the identity sin(x)=SQRT(1-cos(x))
* sin(C) = SQRT( 1 - (a2 + b2 - c2/2ab)2) Use the operator A = 1/2ab*sin(C) where A is area. Also, set one equal to 4a2b2 and factor it out.
* 2A/ab = SQRT(4a2b2 - (a2 + b2 - c2)2)/2ab ab's cancel, and the term inside the square root is the difference of two squares.
* A = 1/4*SQRT((2ab - (a2 + b2 - c2))(2ab + (a2 + b2 - c2))) when the two groups are simplified, the can be factored in binomial squares.
* A = 1/4*SQRT((c2 - (a - b)2)((a + b)2 - c2) Once again, we have differences of squares.
* A = 1/4*SQRT((c - (a - b))(c + (a - b))((a + b) - c)((a + b + c)) Simplify.
* A = 1/4*SQRT((c + b - a)(c + a - b)(a + b - c)(a + b +c)) Here comes the tricky part. We have four parts here. Three have two terms positive and one negative. Having a + b + c is like having the P. If we have a + b - c, that is like saying P - 2c, right? So to make it even easier, we can call s, the semi-perimeter, P/2. Then we can say a + b - c is 2s - 2c, or 2(s - c). We can apply that to all parts except the last one, which is just 2s.
* A = 1/4*SQRT(2(s - a)*2(s - b)*2(s - c)*2s) The two's can multiply together to 16 and come out of the root, canceling with the 1/4. we are left with good old Heron's formula.
* A = SQRT(s(s - a)(s - b)(s - c))
Chat with our AI personalities
It was invented sometim but if you find out put it on here! Love Megan
An SSA triangle is ambiguous.Suppose the triangle is ABC and, with conventional labelling, you know a, b and angle A.Then by the cosine rule, a2 = b2 + c2 - 2bc*Cos(A)This equation will give rise to a quadratic equation in cwhich has 2 solutions. The perimeter is then a + b + c1 or a + b + c2
It's possible that either the angles or sides are labeled according to length or size.
The order of them does not matter at all, as long as the sides are consistently opposite the angles with the corresponding letter (e.g. side "A" is always opposite angle "a").
This is NOT a Pythagorean triangle. So we must fall back on the Cosine Rule for an agular value. Cosine Rule is a^(2) = b^(2) + c^(2) - 2bcCosA Algebraically rearranging CosA = [a^(2) - b^(2) - c^(2)] / -2bc Substituting CosA = [10^(2) - 7^(2) - 5^)2)] / -(2(7)(5)) CosA = [100 - 49 - 25]/-70 CosA = 26/-70 CosA = -0.371428571... A = Cos^(-1) -0.371428573 A =111.8037 481 ... degrees. - Now area of triangle is 0.5 X Base X height The height is = 7Sin(111.8037481...) Hence are is 0.5(5)(7)Sin(111.8037481...) Area = 16.248... m^(2)