i want an example of geometric linear equations
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Linear equations come in the form y=mx+b or y=mx-b, where x and y are the variables x and y and b is a constant (like 3). All other equations are non-linear. Linear equations has a power of 1! as long as the X has a power of 1, it is a linear equation.
an angle that forms a linear pair with one of the interior angles of the triangle.
Scientific fields that make use of trigonometry include: acoustics, architecture, astronomy , cartography, civil engineering, geophysics, crystallography, electrical engineering, electronics, land surveying and geodesy, many physical sciences, mechanical engineering, machining, medical imaging , number theory, oceanography, optics, pharmacology, probability theory, seismology, statistics, and visual perception. Various types of equations can be solved using trigonometry. For example, a linear difference equation or differential equation with constant coefficients has solutions expressed in terms of the eigenvalues of its characteristic equation; if some of the eigenvalues are complex, the complex terms can be replaced by trigonometric functions of real terms, showing that the dynamic variable exhibits oscillations. Similarly, cubic equations with three real solutions have an algebraic solution that is unhelpful in that it contains cube roots of complex numbers; again an alternative solution exists in terms of trigonometric functions of real terms.
A feasible region is, in a constrained optimization problem, the set of solutions satisfying all equalities and/or inequalities. On the other hand a linear programming is a constrained optimization problem in which both the objective function and the constraints are linear, therefore a feasible region on a linear programming problem is the set of solutions of the a linear problem. Many algorithms had been designed to successfully attain feasibility at the same time as resolving the problem, e.g. reaching its minimum. Perhaps one of the most famous and extensively utilized is the Simplex Method who travels from one extremal point to another, which happens to be the possible extrema given the convex nature of the problem, by maintaining a fixed number of components to zero, called basic variables. Then, the algorithm arrives to a global minimum generally in polinomial time even if its worst possible case has already been proved to be exponencial, see Klee-Minty's cube.
There are several, what is it that you want to calculate? The "natural" units for angular velocity are radians/second. The relationship between linear velocity and angular velocity is especially simple in this case: linear velocity (at the edge) = angular velocity x radius.