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The Resultant Vector minus the other vector

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Q: How do you find missing vector if resultant is given?
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How do you find vector components when given the vectors are parallel and the magnitude of each vector is equal to 1?

If they are parallel, you can add them algebraically to get a resultant vector. Then you can resolve the resultant vector to obtain the vector components.


How do you find the resultant if the vector is parallel to each other?

Just by adding


How will you get the resultant of all vectors?

Graphical Vector AdditionDraw your first vector. Then draw the tail (start) of your second vector at the tip (end) of your first vector. Then draw the tail of your third vector at the tip of you third vector (if it exists,) and so on. To find the resultant, draw a vector from the tail of the first vector to the tip of the last vector. The angle of the resultant will be between the resultant's tail and the first vector's tail. To find these values, it is recommended that you use a scale (e.g. 1cm:1m) and a protractor so that your values are accurate.Or, to do it mathematically (with 2 vectors):You have vector a with angle Ao, and vector b with angle Bo.To get vector c (resultant,) break the vectors up into their x and y components, then add the x and y components to find the x and y of the resultant. To find the magnitude of vector c, use Pythagoras's theorem, a2 + b2 = c2. To find the angle of c, use inverse tangent, tan-1(y/x)Example:Remember that sin = y and cos = x. Thus, to find the x component of a vector, use cos, and to find the y component of a vector, use sin.c = square root( (acosA + bcosB)2 + (asinA + bsinB)2 )angle of c = tan-1( (asinA + bsinB)/(bcosA + bcosB) )


How do you find the vector components only given the magnitude and x-component?

If you assume the vector is only in two dimensions, you can find the missing y-component with Pythagoras' Theorem: y = square root of (magnitude2 - x2).


If the sum of the two unit vectors is also a unit vector find the magnitude of their difference?

resultant

Related questions

How do you find vector components when given the vectors are parallel and the magnitude of each vector is equal to 1?

If they are parallel, you can add them algebraically to get a resultant vector. Then you can resolve the resultant vector to obtain the vector components.


How do you find the resultant if the vector is parallel to each other?

Just by adding


How will you get the resultant of all vectors?

Graphical Vector AdditionDraw your first vector. Then draw the tail (start) of your second vector at the tip (end) of your first vector. Then draw the tail of your third vector at the tip of you third vector (if it exists,) and so on. To find the resultant, draw a vector from the tail of the first vector to the tip of the last vector. The angle of the resultant will be between the resultant's tail and the first vector's tail. To find these values, it is recommended that you use a scale (e.g. 1cm:1m) and a protractor so that your values are accurate.Or, to do it mathematically (with 2 vectors):You have vector a with angle Ao, and vector b with angle Bo.To get vector c (resultant,) break the vectors up into their x and y components, then add the x and y components to find the x and y of the resultant. To find the magnitude of vector c, use Pythagoras's theorem, a2 + b2 = c2. To find the angle of c, use inverse tangent, tan-1(y/x)Example:Remember that sin = y and cos = x. Thus, to find the x component of a vector, use cos, and to find the y component of a vector, use sin.c = square root( (acosA + bcosB)2 + (asinA + bsinB)2 )angle of c = tan-1( (asinA + bsinB)/(bcosA + bcosB) )


How do you find resultant velocity with perpendicular velocities?

An easy way to visual this is by drawing a triangle with the vectors. Obviously one vector will be the vertical and another will be perpendicular to that, the horizontal. These two vectors will connect at the ends. Then you connect the other two ends with another vector and that is the resultant. Vector sum, or the square root of the sum of the squares; you use the pythagorem theorem to find the resultant, also the hypotenuse. r2= v12 + v22. The vertical vector squared plus the horizontal squared, you take the root of the sum of the squared vectors and that gives the resultant vector. If the horizontal or vertical vector is negative, then the resultant vector will be negative as well. This is used for any units including velocity, distance, and acceleration.


How do you find the vector components only given the magnitude and x-component?

If you assume the vector is only in two dimensions, you can find the missing y-component with Pythagoras' Theorem: y = square root of (magnitude2 - x2).


If the sum of the two unit vectors is also a unit vector find the magnitude of their difference?

resultant


What will be resultant vector of two right angled vectors 6N and 8N?

Use the Law of Pythagoras to find the resultant vector. For the angle, you can use the arc-tangent. Or simply use the rectangular-->polar conversion, available on most scientific calculators.


How can you find a unit vector in the same direction as the given vector?

Divide the vector by it's length (magnitude).


Find the resultant what vector's A equals 158 yards east B equals 176 yards west?

It is 18 yards West.


Find resultant of two vectors one at an angle of 30 degree clockwise to horizontal and other vector 60 degree anticlockwise to horizontal from one point?

You can't find the resultant of two vectors without magnitudes as well as directions.


How do you find speed given a vector?

Given a vector, speed is the magnitude of the velocity vector, |v|. Consider vector V= IVx + JVy + KVz the magnitude is |V| = ( Vx2 + Vy2 + Vz2)1/2


What is the method used to solve a resultant vector?

If you mean "What method is used to make a resultant vector into its components?" then the answer is called "resolution" and you can google it for details. If you mean "What method is used to detirmine a resultant vector?" well that one doesn't have a name as far as I know. Basically, you set up a visual representation of the forces and use trigonometry to find the length and direction of the resultant. Now, to find the resultant, you would draw a diagonal line. You can then make a triangle where one side has a length of 6 and the other 8. Because these two sides are at a 90 degree angle, you can use the pythagorean therum (a^2 + b^2 = c^2) to find the diagonal line which is the resultant vector. Hope this helps :) -Angelic Endeavor Minor Edit By Me: I had trouble formatting the pictures, I hope it works this time. Edit 2 By Me: I can't get the visual aid to work so you'll have to use your imagination, sorry. :(