Graphical Vector Addition
Draw your first vector. Then draw the tail (start) of your second vector at the tip (end) of your first vector. Then draw the tail of your third vector at the tip of you third vector (if it exists,) and so on. To find the resultant, draw a vector from the tail of the first vector to the tip of the last vector. The angle of the resultant will be between the resultant's tail and the first vector's tail. To find these values, it is recommended that you use a scale (e.g. 1cm:1m) and a protractor so that your values are accurate.
Or, to do it mathematically (with 2 vectors):
You have vector a with angle Ao, and vector b with angle Bo.
To get vector c (resultant,) break the vectors up into their x and y components, then add the x and y components to find the x and y of the resultant. To find the magnitude of vector c, use Pythagoras's theorem, a2 + b2 = c2. To find the angle of c, use inverse tangent, tan-1(y/x)
Example:
Remember that sin = y and cos = x. Thus, to find the x component of a vector, use cos, and to find the y component of a vector, use sin.
c = square root( (acosA + bcosB)2 + (asinA + bsinB)2 )
angle of c = tan-1( (asinA + bsinB)/(bcosA + bcosB) )
Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.
Assuming you want non-zero vectors, two opposing vectors will give a resultant of zero.
The "resultant" is the description (magnitude and direction) of a single vector that would have the same effect as the two or more vectors have when they're all acting at the same time.
ma0!
The single vector which would have the same effect as all of them together
resultant vector is a vector which will have the same effect as the sum of all the component vectors taken together.
The sum of all the velocity vectors.
The sum of all the velocity vectors.
adding two or more vectors
The sum of two or more vectors is called the resultant vector. It represents the combination of all individual vectors acting together.
Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.
Yes, the resultant is a vector quantity because it has both magnitude and direction. It is the vector sum of two or more vectors acting on a system.
Assuming you want non-zero vectors, two opposing vectors will give a resultant of zero.
A resultant vector is one vector which can replace all the other vectors and produce the same effect.
The resultant vector has maximum magnitude if the vectors act in concert. That is, if the angle between them is 0 radians (or degrees). The magnitude of the resultant is the sum of the magnitudes of the vectors.For two vectors, the resultant is a minimum if the vectors act in opposition, that is the angle between them is pi radians (180 degrees). In this case the resultant has a magnitude that is equal to the difference between the two vectors' magnitudes, and it acts in the direction of the larger vector.At all other angles, the resultant vector has intermediate magnitudes.
The "resultant" is the description (magnitude and direction) of a single vector that would have the same effect as the two or more vectors have when they're all acting at the same time.
The resultant vector is the vector that represents the sum of two or more vectors. It is calculated by adding the corresponding components of the vectors together. The magnitude and direction of the resultant vector depend on the magnitudes and directions of the individual vectors.