The limit is 4.
( x1 + x2) divided by 2 then (y1 +y 2) divided by 2
sqr.rtx/x= sqrt.x*sqr.rtx/sqr.rtx=x/x*sqrt.x=1/sqrt.x. x1/2 = x1/2 * x1/2 = x = 1 (x1/2) /x= 1/x1/2
Suppose you have a differentiable function of x, f(x) and you are seeking the root of f(x): that is, a solution to f(x) = 0.Suppose x1 is the first approximation to the root, and suppose the exact root is at x = x1+h : that is f(x1+h) = 0.Let f'(x) be the derivative of f(x) at x, then, by definition,f'(x1) = limit, as h tends to 0, of {f(x1+h) - f(x1)}/hthen, since f(x1+h) = 0, f'(x1) = -f(x1)/h [approx] or h = -f'(x1)/f(x1) [approx]and so a better estimate of the root is x2 = x1 + h = x1 - f'(x1)/f(x1).
m = y2 - y1 divided by x2 - x1
Rise divided by run. (Y2 - Y1) / (X2 - X1) - with (X1, Y1) and (X2, Y2) being two points on the graph.
The derivative of a function is another function that represents the slope of the first function, slope being the limit of delta y over delta x at any two points x1,y1 and x2,y2 on the graph of the function as delta x approaches zero.
Mine! AND MINE!-here it is...the almost unbeatable, tournament legal deck. all 5 Exodia pieces x2 Draining shield x1 Magic Cylinder x1 Change Destiny x1 Card Trader x3 Emissary of the afterlife x1 Starlight road x1 Stardust dragon x1 pot of avarice x1pot of duality x1 lightning vortex x1 reload x1 mirror force x3 deep divers x2 strong monsters x1 Marshmallon x2 Dark resonator x1 Bottomless trap hole x1 monster reborn x1 Dark hole x2 Card destruction x1 Sangan x1 Widespread ruin x1 Monster reincarnation x2 Magical mallet x2 or 3 Jar of greed x2 magic jammer x1 trap jammer x1 MST x1 Gravity bind x1 Level limit area B x1 Jinzo AND THERE'S UR UNBEATABLE DECK! u can add some cards to and tada!
5/8 x1/20 = 1/32
AnswerSlope is the change in y divided by the change in x: "rise over run"y2 - y1 divided by x2 - x1
change in Y divided by change in X. X is your field value(kilometers, miles, feet, etc) and Y is the units of your isolines(degrees, feet, meters, etc) Y2-Y1 / X2-X1 = Y2-Y1 DIVIDED BY X2-X1
Aaron Poison/Bug x1 Bug/Fighting x1 Bug/Flying x2 Poison/Dark x1 Bertha Water/Ground x2 Ground x1 Rock x1 Rock/Ground x1 Flint Fire x1 Fire/Fighting x1 Steel/Ground x1 Normal x1 Ghost/Flying x1 Lucian Psychic x2 Normal/Psychic x1 Fight/Psychic x1 Steel/Psychic x1 Cynthia Ghost/Dark x1 Dragon/Ground x1 Water/Ground x1 Water x1 Grass/Poison x1 Steel/Fighting x1
2x2+7/x1