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A bitmap is a series of bits which represents a rasterized graphic image, each pixel being represented as a group of bits.
signed magnitude
200 = 1 1 0 0 1 0 0 0
One way is using the Twos (2s) complement; that is you find the binary representation of the positive number of -19, flip all the bits (0s to 1s and 1s to 0s), and finally add 1 to it.The positive bit of -19 is simply 19. It has a binary code of 0001 0011 (8 bits are required for this particular method). Flipping the bits, we get 1110 1100. Adding 1 (or 0000 0001) to our last answer, we get 1110 1101 which would be the binary representation of -19.
26 decimal is 11010 binary. Its ones complement (in 5 bits) is 00101, which is 5 decimal. In 16 bits, its ones complement is 1111111111100101 which is -27 when interpreted as a signed decimal, and 65509 as an unsigned decimal.
This is an ambiguous question that needs more input. If you mean a 10-bit YUV format, then the lowest 6 bits (the rightmost bits on paper) are unused. Least significant means that they have the lowest value. The far right bit when a binary number is written on paper is only significant by one. The far left bit is the most significant and represents half of the maximum value. For instance, 8 bits can contain a value from 0 to 255, meaning there are only 256 possibilities. So the far left bit is significant by 128, the next one by 64, the next by 32, etc. The same works with standard decimal numbers. The far right digit is the one's place. The next digit to the left is the ten's place. The next is the hundred's place.
That's called a digital image.
41 in decimal is 0100 0001 in BCD (this is 8 bits not 6 bits)41 in decimal is 101001 in binary (this is 6 bits, but binary not BCD)There is no 6 bit BCD representation of the decimal number 41!
bits
precision is the total number of bits or digits in the representation of a number.accuracy is the number of correct bits or digits in a number.Given a certain representation on a computer, all numbers stored in that representation will have the same precision; however the accuracy of different numbers will vary, depending on the source and on the calculations done on them.
A bitmap is a series of bits which represents a rasterized graphic image, each pixel being represented as a group of bits.
255.255.255.0 - in decimal representation 11111111.11111111.11111111.00000000 - binary representation (3 bytes with all the bits equal to 1, the last byte with all the bits equal to 0) /24 - binary short representation (the number of bits equal to 1)
1024bitsIf "Bitmap" refers to a specific entity, image or file: I do not know. But if "Bitmap" refers to a general image then it is 8 bytes or 64 bits per pixel. I just made 3 1*1 bitmap images at colordepths 2bits (monochrome), 8 bits (256 colors) and 24 bits (16 Million colors). The sizes of these images were the same! (surprized me too!) Then I made a 1*2 pixel image and it was 66 bytes (528 bits) so the "overhead Microsoft paint puts on a bitmap is 400 bits. This could be an effect of limitations inherent in Microsoft Paint.
30kb = ? pixel?
You would need at least 9 bits to borrow. Since 8 bits gives only 255 the additional bit will get you 256. Adding 256 + 128 gives you at least 384 subnets or hosts.
ALL Computers read write store information as binary (1 and 0's) in representations of bits(smallest representation of information) and bytes (8 bits make a byte)
we need to borrow 7 bits to subnet 172.16.100.0 to have at least 500 hosts and the subnet mask will be 255.255.254.0