It consists of two expressions.
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(y-y1)=m(x-x1) OR we can write it y=m(x-x1)+y1
y - y1 = m(x - x1), where m is the slope of the line, and (x1, y1) is a point on the line.
The formula: distance=sqrt(((x1-x2)*(x1-x2))+((y1-y2)*(y1-y2))+((z1-z2)*(z1-z2))) In DarkBASIC it's: function distance3D(x1,y1,z1,x2,y2,z2) x=x1-x2 y=y1-y2 z=z1-z2 result=sqrt((x*x)+(y*y)+(z*z)) endfunction result In classic BASIC I think it's: FUNCTION distance3D(x1,y1,z1,x2,y2,z2) x=x1-x2 y=y1-y2 z=z1-z2 result=SQRT((x*x)+(y*y)+(z*z)) RETURN result END FUNCTION
y=x2+3 x1=1 x2=2 y(x1) = 1*1+3 = 4 y(x2) = 2*2+3 = 7 x2/x1 = 2, While y2/y1 = 7/4 !=2, and thus the function is nonlinear.
Y-y1=m(x-x1)