The derivative of y = 1/3 x3 - 3x2 + 8x + 1/3 is x2 - 6x + 8. You can determine this for yourself by the rules. The derivative of a constant (e.g. 1/3) is 0. The derivative of xn for positive n (actually all nonzero n) is nxn-1. And if the derivative of f(x) is f'(x), then the derivative of k f(x) is k f'(x). Put all these together and you get the above result.
Let y = 3x y' = 3(x)' y' = 3(x1)' y' = 3[1x(1-1)] y' = 3(1x0) y' = 3(1 x 1) y' = 3 In general: y = xn y' nx(n-1)
A dot A = A2 do a derivative of both sides derivative (A) dot A + A dot derivative(A) =0 2(derivative (A) dot A)=0 (derivative (A) dot A)=0 A * derivative (A) * cos (theta) =0 => theta =90 A and derivative (A) are perpendicular
The derivative of e7x is e7 or 7e.The derivative of e7x is 7e7xThe derivative of e7x is e7xln(7)
the derivative is 0. the derivative of a constant is always 0.
(x23)'=23x22 Generally, (xn)'=n*xn-1
The Newton-Raphson method works if the equations are differentiable over the domain. Let f(x) be the non-linear equation and f'(x) by its derivative [with respect to x]. Start with a reasonable guess at the answer, x0. Then calculate the sequence xn+1 = xn - f(xn)/f'(xn) for n = 0, 1, 2, … The N-R method should converge to a root.
(xn+2-1)/(x2-1)ExplanationLet Y=1+x2+x4+...+xn. Now notice that:Y=1+x2+x4+...+xn=x2(1+x2+x4+...+xn-2)+1Y+xn+2=x2(1+x2+x4+...+xn-2+xn)+1Y+xn+2=x2*Y+1Y+xn+2-x2*Y=1Y-x2*Y=1-xn+2Y(1-x2)=1-xn+2Y=(1-xn+2)/(1-x2)=(xn+2-1)/(x2-1)
xn+1 = 1/2 ( xn + N/xn )
xn- yn=(x - y)(xn-1 + xn-2y +xn-3y2 +. . .+x2yn-3+xyn-2 + yn-1)
The derivative of y = 1/3 x3 - 3x2 + 8x + 1/3 is x2 - 6x + 8. You can determine this for yourself by the rules. The derivative of a constant (e.g. 1/3) is 0. The derivative of xn for positive n (actually all nonzero n) is nxn-1. And if the derivative of f(x) is f'(x), then the derivative of k f(x) is k f'(x). Put all these together and you get the above result.
Y=Xn Y/n=X
If by "xn" you mean ax^n then the answer is "a"
This is represented as the algebraic expression xn/n or xn ÷ n.
Yes you (usually) can, though it may depend on your particular C implementation. // A complete (if useless) C program to compute the square root of 2 and then exit. // No headers required. double sqroot(const double s) { double xn = s / 2.0; double lastX = 0.0; while(xn != lastX) { lastX = xn; xn = (xn + s/xn) / 2.0; } return xn; } int main() { double sqrt2 = sqrt(2); return 0; }
One way to find the square root of a number is an iterative method. This entails making a guess at the answer and then improving on it. Repeating the procedure should lead to a better estimate at each stage. One such method is the Newton-Raphson method. To start with, if you want to find the cube root if k, define f(x) = x3 - k. Then finding the cube root of k is equivalent to solving f(x) = 0. Let f'(x) = 3x2. This is the derivative of f(x) but that is not important for simply using the N-R method. Start with x0 as the first guess. Then let xn+1 = xn - f(xn)/f'(xn) for n = 0, 1, 2, … After a few iterations, xn will be very close to the required root.
xn = xn-1 - (n + 2).