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A 3x3 magic square means that each row, each column, and both diagonals all have the same sum.

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Q: Determine whether or not the given square is a magic square?
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Write a program to determine whether or not the given square is a magic square?

/*This program takes a square matrix from user and check whether it's a Magic Square or not. */ #include<stdio.h> #include<conio.h> int num[10][10],sum[21],r,c,i=0,x; void read_matrix() { for(r=0;r<x;r++) { for(c=0;c<x;c++) { printf("Enter the value of matrix[%d][%d] :",r,c); scanf("%d",&num[r][c]); } } } void calculate_sum() { int sum_row,sum_col=0,ctr=0; for(r=0;r<x;r++) { sum_row = 0; for(c=0;c<x;c++) { printf("\t%d",num[r][c]); sum_row = sum_row + num[r][c]; } sum[ctr] = sum_row; ctr++; printf(":: %d",sum_row); printf("\n"); } while(i<x) { printf("\t::"); i++; } printf("\n"); for(c=0;c<x;c++) {sum_col = 0; for(r=0;r<x;r++) sum_col = sum_col + num[r][c]; sum[ctr] = sum_col; ctr++; printf("\t%d",sum_col); } for(r=0,c=0;r<x;r++,c++) sum[2*x] = sum[2*x] + num[r][c]; for(r=0,c=x-1;r<x;r++,c--) sum[2*x+1] = sum[2*x+1] + num[r][c]; } char check_matrix() { char c; for(i=0;i<2*x+1;i++) { if(sum[i] == sum[i+1]) c = 'Y'; else { c = 'N'; break; } } return c; } void main() { char c; clrscr(); printf("Enter d no. of rows or cols u want in your matrix :"); scanf("%d",&x); read_matrix(); calculate_sum(); c = check_matrix(); if(c=='Y') printf("\nThis matrix is a Magic Square"); else printf("\nThis matrix is not a Magic Square"); getch(); }


Is dynamo part of the magic circle?

Yes Dynamo is part of the organisation known as the Magic Circle.


How can an equation represent a shape?

Two-dimensional geometry. Each corner of the shape is given two reference co-ordinates (x,y). When you plot these points and join them together, you get the shape. It's like magic. So a square has four points (corners) and they might have the reference points: (0,0) (0,3) (3,3) (3,0) Can I edit the answer of this question to say this really doesn't answer the question? My question was more like how does: (x - h)2 + (y - k)2 = r2 represent a circle? Though more general to be like how can equations like that actually represent a shape?


What are the 4 types of transformations in geometry?

u have to get your potato out, and then go to magic cheese city.


What is a magic triangle?

a pyramid shaped set up that helps with learning new science equations. ex. how to multiply and divide diferent things

Related questions

How is the magic number in a magic square found?

if the magic square is magic then it is found inside bananas.


How do you solve a 3x3 magic square with 25 as its total?

3x3 magic square 25 total


What is the magic constant of Durer's magic square?

The constant is 34.


What is the magic square that uses multiples of five?

Just take any magic square, and multiply every number by 5. Here you will get another magic square with all numbers multiples of 5.


What happens when black magic spells are given in food?

Depending on whether you believe in magic or not, either nothing will happen or whatever that spell was for will happen. Normally, you would have to know there was a spell in the food for it to work on you, since it is all psychological.


Does the number 5 always have to be in the middle of a magic square?

Think! What if the magic square had an even number of cells. There's your answer.


Where is the magic mirror on moshi monsters?

The Magic Mirror was given as a prize.


What was the magic flower in the Beauty and the Beast?

it was a magic flower given to beast


How do you do a magic square 1-9 adds up to 18?

A 1-9 magic square must add to 15.


What German painter created a magic square?

Albrecht Dürer drew a 'magic square' in his engraving 'Melencolia I'. But I do not think he invented it.


Integer magic square -5 to 10?

Take any valid 4 x 4 magic square. For example: 9 6 3 16 4 15 10 5 14 1 8 11 7 1 10 16 Decrease every number by 6, so that the smallest number you will find in the square is -5, and the largest number in the square will be 10. This is a valid magic square for the set of numbers given and can be rotated any of four ways, and reflected either of two ways.


How do you solve a 3x3 magic square with the sum of 6?

A normal 3x3 magic square has a sum of 15. So you subtract 3 from each number in the square.