A 3x3 magic square means that each row, each column, and both diagonals all have the same sum.
/*This program takes a square matrix from user and check whether it's a Magic Square or not. */ #include<stdio.h> #include<conio.h> int num[10][10],sum[21],r,c,i=0,x; void read_matrix() { for(r=0;r<x;r++) { for(c=0;c<x;c++) { printf("Enter the value of matrix[%d][%d] :",r,c); scanf("%d",&num[r][c]); } } } void calculate_sum() { int sum_row,sum_col=0,ctr=0; for(r=0;r<x;r++) { sum_row = 0; for(c=0;c<x;c++) { printf("\t%d",num[r][c]); sum_row = sum_row + num[r][c]; } sum[ctr] = sum_row; ctr++; printf(":: %d",sum_row); printf("\n"); } while(i<x) { printf("\t::"); i++; } printf("\n"); for(c=0;c<x;c++) {sum_col = 0; for(r=0;r<x;r++) sum_col = sum_col + num[r][c]; sum[ctr] = sum_col; ctr++; printf("\t%d",sum_col); } for(r=0,c=0;r<x;r++,c++) sum[2*x] = sum[2*x] + num[r][c]; for(r=0,c=x-1;r<x;r++,c--) sum[2*x+1] = sum[2*x+1] + num[r][c]; } char check_matrix() { char c; for(i=0;i<2*x+1;i++) { if(sum[i] == sum[i+1]) c = 'Y'; else { c = 'N'; break; } } return c; } void main() { char c; clrscr(); printf("Enter d no. of rows or cols u want in your matrix :"); scanf("%d",&x); read_matrix(); calculate_sum(); c = check_matrix(); if(c=='Y') printf("\nThis matrix is a Magic Square"); else printf("\nThis matrix is not a Magic Square"); getch(); }
Oh, dude, you're hitting me with the math questions now? Okay, okay, let me just dust off my calculator real quick... So, 16ft x 4ft is 64 square feet. To convert that to square meters, you divide by 10.764, which gives you approximately 5.95 square meters. Voilà! Math magic, like a wizard with numbers.
Oh, dude, it's like super easy. So, to find the area of a square, you just multiply the length of one side by itself. In this case, 15 cm times 15 cm gives you an area of 225 square cm. Boom, math magic!
Alright, buckle up, buttercup. To convert feet to meters, you divide by 3.281. So, 9ft is approximately 2.74m and 15ft is about 4.57m. Multiply those two numbers together and you get roughly 12.48 square meters. Voilà, math magic!
The area of a square is one side multiplied by an adjacent side. In a square all sides are the same length. Then the square root of the area must be the length of any side. If you know the area you can look up the square root in tables found in many older math books, or simply find the square on your calculator.
3x3 magic square 25 total
The constant is 34.
Depending on whether you believe in magic or not, either nothing will happen or whatever that spell was for will happen. Normally, you would have to know there was a spell in the food for it to work on you, since it is all psychological.
Just take any magic square, and multiply every number by 5. Here you will get another magic square with all numbers multiples of 5.
Think! What if the magic square had an even number of cells. There's your answer.
In an 8x8 magic square, the sum of each row, column, and diagonal is the same, known as the magic constant. For an n x n magic square, the magic constant can be calculated using the formula ( M = \frac{n(n^2 + 1)}{2} ). For an 8x8 magic square, this gives ( M = \frac{8(64 + 1)}{2} = 260 ). Therefore, the sum in the 1st row of an 8x8 magic square is 260.
it was a magic flower given to beast
Albrecht Dürer drew a 'magic square' in his engraving 'Melencolia I'. But I do not think he invented it.
A 1-9 magic square must add to 15.
Take any valid 4 x 4 magic square. For example: 9 6 3 16 4 15 10 5 14 1 8 11 7 1 10 16 Decrease every number by 6, so that the smallest number you will find in the square is -5, and the largest number in the square will be 10. This is a valid magic square for the set of numbers given and can be rotated any of four ways, and reflected either of two ways.
A normal 3x3 magic square has a sum of 15. So you subtract 3 from each number in the square.
jack