/*This program takes a square matrix from user and check whether it's a Magic Square or not. */ #include<stdio.h> #include<conio.h> int num[10][10],sum[21],r,c,i=0,x; void read_matrix() { for(r=0;r<x;r++) { for(c=0;c<x;c++) { printf("Enter the value of matrix[%d][%d] :",r,c); scanf("%d",&num[r][c]); } } } void calculate_sum() { int sum_row,sum_col=0,ctr=0; for(r=0;r<x;r++) { sum_row = 0; for(c=0;c<x;c++) { printf("\t%d",num[r][c]); sum_row = sum_row + num[r][c]; } sum[ctr] = sum_row; ctr++; printf(":: %d",sum_row); printf("\n"); } while(i<x) { printf("\t::"); i++; } printf("\n"); for(c=0;c<x;c++) {sum_col = 0; for(r=0;r<x;r++) sum_col = sum_col + num[r][c]; sum[ctr] = sum_col; ctr++; printf("\t%d",sum_col); } for(r=0,c=0;r<x;r++,c++) sum[2*x] = sum[2*x] + num[r][c]; for(r=0,c=x-1;r<x;r++,c--) sum[2*x+1] = sum[2*x+1] + num[r][c]; } char check_matrix() { char c; for(i=0;i<2*x+1;i++) { if(sum[i] == sum[i+1]) c = 'Y'; else { c = 'N'; break; } } return c; } void main() { char c; clrscr(); printf("Enter d no. of rows or cols u want in your matrix :"); scanf("%d",&x); read_matrix(); calculate_sum(); c = check_matrix(); if(c=='Y') printf("\nThis matrix is a Magic Square"); else printf("\nThis matrix is not a Magic Square"); getch(); }
Oh, dude, it's like super easy. So, to find the area of a square, you just multiply the length of one side by itself. In this case, 15 cm times 15 cm gives you an area of 225 square cm. Boom, math magic!
Alright, buckle up, buttercup. To convert feet to meters, you divide by 3.281. So, 9ft is approximately 2.74m and 15ft is about 4.57m. Multiply those two numbers together and you get roughly 12.48 square meters. Voilà, math magic!
Yes Dynamo is part of the organisation known as the Magic Circle.
Two-dimensional geometry. Each corner of the shape is given two reference co-ordinates (x,y). When you plot these points and join them together, you get the shape. It's like magic. So a square has four points (corners) and they might have the reference points: (0,0) (0,3) (3,3) (3,0) Can I edit the answer of this question to say this really doesn't answer the question? My question was more like how does: (x - h)2 + (y - k)2 = r2 represent a circle? Though more general to be like how can equations like that actually represent a shape?
3x3 magic square 25 total
The constant is 34.
Depending on whether you believe in magic or not, either nothing will happen or whatever that spell was for will happen. Normally, you would have to know there was a spell in the food for it to work on you, since it is all psychological.
Just take any magic square, and multiply every number by 5. Here you will get another magic square with all numbers multiples of 5.
Think! What if the magic square had an even number of cells. There's your answer.
Take any valid 4 x 4 magic square. For example: 9 6 3 16 4 15 10 5 14 1 8 11 7 1 10 16 Decrease every number by 6, so that the smallest number you will find in the square is -5, and the largest number in the square will be 10. This is a valid magic square for the set of numbers given and can be rotated any of four ways, and reflected either of two ways.
A 1-9 magic square must add to 15.
Albrecht Dürer drew a 'magic square' in his engraving 'Melencolia I'. But I do not think he invented it.
The Magic Mirror was given as a prize.
it was a magic flower given to beast
A normal 3x3 magic square has a sum of 15. So you subtract 3 from each number in the square.
draw it