it depends on the method of subtraction. If the vectors are drawn graphically then you must add the negative of the second vector (same magnitude, different direction) tail to tip with the first vector. If the drawing is to scale, then the resultant vector is the difference. If you are subtracting two vectors <x1, y1> - <x2, y2> then you can subtract them component by component just like scalars. The same rules apply to 3-dimensional vectors
3D shapes are three dimensional, just like 2D shapes are two dimensional.
The magnitude of the resultant of two like parallel forces is the sum of the magnitudes of the forces and its direction will be same as the direction of the parallel forces.
Well two dimensional means a flat shape, like a square, or a circle. A three dimensional shape means you can hold it, like the 3-D version of a square is a cube, and a 3-D circle is a sphere.
It is something that can be drawn on paper, like lines and curves, triangles and squares and circles, and so on. The next level up is three dimensional which is like boxes and balls.
The poles are force vectors and vectors forces repel when they are opposed (in opposite direction).
Forces are vectors and, like all vectors, they have magnitude and direction. Forces can be added together using vector addition and to do so, it is necessary to know their directions.
Motivation is the set of forces that drives people to behave in a certain way. It can be influenced by internal factors like needs and desires, as well as external factors like rewards and societal expectations.
No, vectors are not just a convenience in expressing physical quantities. They have magnitude and direction, which makes them essential in describing physical quantities like force, velocity, and acceleration accurately in three-dimensional space. Vectors are fundamental in physics and mathematics for representing quantities that have both magnitude and direction.
it depends on the method of subtraction. If the vectors are drawn graphically then you must add the negative of the second vector (same magnitude, different direction) tail to tip with the first vector. If the drawing is to scale, then the resultant vector is the difference. If you are subtracting two vectors <x1, y1> - <x2, y2> then you can subtract them component by component just like scalars. The same rules apply to 3-dimensional vectors
Vectors are used to represent forces because they have both magnitude and direction, which are essential characteristics of forces. By using vectors, we can easily perform mathematical operations like addition and subtraction to analyze forces acting on an object in different directions. This makes it simpler to predict and understand the overall effect of multiple forces acting simultaneously.
Perhaps you care to elaborate...if not, then ask yourself: Why do Frenchmen behave like Frenchmen Why do Germans behave like Germans Why do Gambians behave like Gambians Why do Norwegians behave like Norwegians Why do Nepalese behave like Nepalese Why do Venezuelans behave like Venezuelans. Get the point?
Dynamic dimensional constraints look like dimensions, but behave in the opposite way. Dimensions are driven by objects in change dimensional constraints drive and determine the lengths, radial sizes, and angles of objects. They also control the distances or points between objects.
When two forces act in the same direction, their strengths add up together. This is known as the principle of superposition in physics.
Atoms in a substance behave based on their interactions with other atoms and external forces like temperature and pressure. These interactions are governed by the fundamental forces of nature, including electromagnetism and the strong and weak nuclear forces. The behavior of atoms is also influenced by quantum mechanics, which describes the behavior of particles at the smallest scales.
Touching forces, also known as contact forces, are interactions that occur when two objects physically touch each other. They can include forces like friction, normal force, tension, and air resistance. These forces are important in understanding how objects behave and move in the physical world.
they behave like idiots