The null vector, also called the zero vector, is a vector a, such that a+b=b for any vector b. Also, b+( -b)=a An example in R3 is the vector <0,0,0> Here are some examples of its use <2,2,2>+<-2,-2,-2>=<0,0,0> <2,2,2>+<0,0,0>=<2,2,2>
The Resultant Vector minus the other vector
We get the Unit Vector
The volume of a sphere is 4/3 x pi x r3 Half of that is 2/3 x pi x r3
If they are parallel, you can add them algebraically to get a resultant vector. Then you can resolve the resultant vector to obtain the vector components.
The null vector, also called the zero vector, is a vector a, such that a+b=b for any vector b. Also, b+( -b)=a An example in R3 is the vector <0,0,0> Here are some examples of its use <2,2,2>+<-2,-2,-2>=<0,0,0> <2,2,2>+<0,0,0>=<2,2,2>
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The Resultant Vector minus the other vector
We get the Unit Vector
Divide the vector by it's length (magnitude).
To find the location of the resultant, you can use the parallelogram rule or the triangle rule of vector addition. Locate the endpoints of the vectors you are adding, draw the resultant vector connecting the initial point of the first vector to the terminal point of the last vector, and then find the coordinates of the endpoint of the resultant vector.
To find the acceleration of a particle using the vector method, you can use the equation a = r x (w x v), where "a" is the acceleration, "r" is the position vector, "w" is the angular velocity vector, and "v" is the velocity vector. The cross product (x) represents the vector cross product. By taking the cross product of the angular velocity vector with the velocity vector and then multiplying the result by the position vector, you can find the acceleration of the particle.
The volume of a sphere is 4/3 x pi x r3 Half of that is 2/3 x pi x r3
The volume of a sphere is 4 / 3 * pi * r3
reverse process of vector addition is vector resolution.
If they are parallel, you can add them algebraically to get a resultant vector. Then you can resolve the resultant vector to obtain the vector components.
The component of a vector x perpendicular to the vector y is x*y*sin(A) where A is the angle between the two vectors.