You find the value of the integral of the difference cos x - sin x between the limits of the shaded area.
Note that if some of the area is below the x-axis when both cos x and sin x are less than 0, then the area will be negative and could result in a total area of zero (for example if the limits are 0 to 2π which results in a complete cycle of sin x and cos x).
The area of the shaded region can be gotten by multiplying the area of the circle by the subtended angle of the sector.
Shade 0.3 of a region that is already shaded to represent 0.1 means you would take the already shaded area and shade an additional 0.3 of that area. Specifically, if the original shaded area represents 0.1, shading 0.3 of that would mean creating a new area that is 30% of the original 0.1. To visualize this, you can calculate 0.3 of 0.1, which equals 0.03, and then shade an additional area that represents this value.
To find the area of the shaded sector, we need to determine the total area represented by the shaded and non-shaded parts. If the shaded sector is 155 and the rest is 4.3, the total area is 155 + 4.3 = 159.3. The area of the shaded sector is already given as 155, so rounding it to the hundredth gives us 155.00.
To calculate the total shaded area, first identify the shapes that comprise the shaded region and their dimensions. If the shaded area is part of a larger shape, subtract the area of the unshaded parts from the total area. Use appropriate area formulas for each shape involved, such as length times width for rectangles or πr² for circles. Sum the areas of all shaded portions to find the total shaded area.
The answer depends on what part of the figure is shaded!
0.0 since there is NO shaded area.
you simply count the number of shaded graphs inside the grid.
What_is_the_area_bounded_by_the_graphs_of_fx_and_gx_where_fx_equals_xcubed_and_gx_equals_2x-xsquared
To find the area of the shaded part in a rectangle, you first find the total area of the rectangle by multiplying its length by its width. Then, you subtract the area of the non-shaded part from the total area to get the area of the shaded part. The formula would be: Area of shaded part = Total area of rectangle - Area of non-shaded part
The area of the shaded region can be gotten by multiplying the area of the circle by the subtended angle of the sector.
Shade 0.3 of a region that is already shaded to represent 0.1 means you would take the already shaded area and shade an additional 0.3 of that area. Specifically, if the original shaded area represents 0.1, shading 0.3 of that would mean creating a new area that is 30% of the original 0.1. To visualize this, you can calculate 0.3 of 0.1, which equals 0.03, and then shade an additional area that represents this value.
What do you call shaded part?
To find the area of the shaded sector, we need to determine the total area represented by the shaded and non-shaded parts. If the shaded sector is 155 and the rest is 4.3, the total area is 155 + 4.3 = 159.3. The area of the shaded sector is already given as 155, so rounding it to the hundredth gives us 155.00.
To calculate the total shaded area, first identify the shapes that comprise the shaded region and their dimensions. If the shaded area is part of a larger shape, subtract the area of the unshaded parts from the total area. Use appropriate area formulas for each shape involved, such as length times width for rectangles or πr² for circles. Sum the areas of all shaded portions to find the total shaded area.
You cannot have a shaded area of 4 cm since area cannot be measured in centimetres.
The area is 0 square units since no shaded area is visible.
The answer depends on what part of the figure is shaded!