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In Dungeons & Dragons (D&D), Armor Class (AC) represents how difficult it is to hit a character with an attack. AC is typically calculated using a character's base AC, which is determined by their armor type, plus any modifiers from Dexterity, magical items, or spells. For example, a character wearing chain mail has a base AC of 16, while a character wearing leather armor might add their Dexterity modifier to a base of 11. Additionally, certain abilities and spells can further modify a character's AC.

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1w ago

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