False. In order for the line PQ to lie in plane B, then both P and Q must lie in plane B.
2 + pq
|PQ|
In triangle ABC, let P and Q be the midpoints of sides AB and AC, respectively. By the Midpoint Theorem, the line segment connecting the midpoints of two sides of a triangle is parallel to the third side and half its length. Therefore, since PQ connects the midpoints P and Q, it follows that PQ is parallel to side BC of triangle ABC. This establishes that PQ is parallel to BC, as required.
in maplestory the term pq is short for party quests so if someone says J>PQ that means he wants to join a "party quest"
true
apex it’s true on god
True
PQ
False. In order for the line PQ to lie in plane B, then both P and Q must lie in plane B.
Province de Quebec
PQ Monthly was created in 2012.
2 + pq
|PQ|
If M P and Q are collinear and MP plus PQ equals MQ then P is between M and Q.
The Method To Add an element in Circular Queue # define MAXQUEUE 100 struct queue{ int items[MAXQUEUE]; int front, rear; } struct queue q; q.front=q.rear=MAXQUEUE -1; void ENQ(struct queue *pq, int x) { /* make room for new element*/ if(pq ->rear = MAXQUEUE - 1) pq-> rear = 0; else (pq->rear)++; /* check for overflow */ if(pq ->rear==pq->front) { printf("queue overflow); exit(1); } pq->items[pq->rear]=x; return; }/* end of ENQ*/ A Method to Delete an element from Circular Queue int DQ(struct queue *pq) { if(pq-> rear == pq-> front) { printf("queue underflow"); exit(1); }/*end if*/ if(pq->front = = MAXQUEUE-1) pq->front=0; else (pq->front)++; return(pq->items[pq->front]);
Because b is the mid point of pq, pb = qb. pb is half as long as pq Eq#1....pb = 1/2 pq Eq#2....pq = pb +8 Substitute Eq#1 into Eq #2 pq = 1/2 pq + 8 subtracting1/2 pq from both sides 1/2 pq = 8 pq = 16 problem here: you can't subtract 1/2 ... you would have to divide.