Their directions are perpendicular.
when the vectors are not all pointing in the same direction
The resultant vector describes the complete vector, magnitude and direction; while the component vector describes a single component of a vector, like the x-component. If the resultant vector has only one component, the resultant and the component are the same and there is no difference.t
Yes, a resultant vector is the vector sum of the two vectors. It has it's own direction and magnitude.
Yes, a vector can have both positive and negative components. In a two-dimensional space, for example, a vector can point in a direction where one component (such as the x-component) is positive while the other component (the y-component) is negative. This allows the vector to represent a direction that combines movement in different quadrants of the coordinate system. Thus, vectors can effectively capture a wide range of directional information.
The sum of two null vectors is a null vector. And since a direction is not relevant for a null vector, the resultant has no direction either.
If one component of vector A is zero along the direction of vector B, it means the two vectors are orthogonal or perpendicular to each other. Their directions would be such that they are at a right angle to each other.
when the vectors are not all pointing in the same direction
The resultant vector describes the complete vector, magnitude and direction; while the component vector describes a single component of a vector, like the x-component. If the resultant vector has only one component, the resultant and the component are the same and there is no difference.t
resultant vector is a vector which will have the same effect as the sum of all the component vectors taken together.
When multiplying a vector by a scalar, each component of the vector is multiplied by the scalar. This operation changes the magnitude of the vector but not its direction. Similarly, dividing a vector by a scalar involves dividing each component of the vector by the scalar.
Yes, vectors must have the direction. Without direction, it is simply a scalar quantity.
it depends on the method of subtraction. If the vectors are drawn graphically then you must add the negative of the second vector (same magnitude, different direction) tail to tip with the first vector. If the drawing is to scale, then the resultant vector is the difference. If you are subtracting two vectors <x1, y1> - <x2, y2> then you can subtract them component by component just like scalars. The same rules apply to 3-dimensional vectors
Vectors can be added using the component method, where you add the corresponding components of the vectors to get the resultant vector. You can also add vectors using the graphical method, where you draw the vectors as arrows and then add them tip-to-tail to find the resultant vector. Additionally, vectors can be added using the trigonometric method, where you use trigonometry to find the magnitude and direction of the resultant vector.
Two methods can be used for vector addition. (1) Graphically. Place the vectors head-to-tail, without changing their direction or size. (2) Analytically, that is, mathematically. Add the x-component and the y-component separately. The z-component too, if the vectors are in three dimensions.
It has both velocity and direction. A vector has direction and magnitude.
The magnitude of dot product of two vectors is equal to the product of first vector to the component of second vector in the direction of first. for ex.- A.B=ABcos@
No.