No. The largest possible resultant magnitude is the sum of the individual magnitudes.
The smallest possible resultant magnitude is the difference of the individual magnitudes.
Not really. The sum of the magnitudes is a scalar, not a vector - so they can't be equal. But the sum of the two vectors can have the same magnitude, if both vectors point in the same direction.
I am not sure, but I would really like to know too! And also, can the cross product of three vectors ever be negative? That's my question!
In real life unit vectors are used for directions, e.g east, north and up(zenith). The unit vector specifies the direction. Gyroscopes maintain a direction and keep things level. Whenever and where ever location is important, unit vectors are a part of real life. Whenever directions are important in your real life, then unit vectors are important. If everything was confined to move along a straight line, then unit vectors would not be important. If you can move in a plane, then unit vectors are important. Moving in space, unit vectors are more important. cars, ships and planes all move in space. Controlling and tracking these all involve unit vectors.
In real life unit vectors are used for directions, e.g east, north and up. The unit vector specifies the direction. Gyroscopes maintain a direction and keep things level. Whenever and where ever location is important, unit vectors are a part of real life. Whenever directions are important in your real life, then unit vectors are important. If everything was confined to move along a straight line, then unit vectors would not be important. If you can move in a plane, then unit vectors are important. Moving in space, unit vectors are more important. cars, ships and planes all move in space. Controlling and tracking these all involve unit vectors.
Yes. Two vectors that have equal magnitude and point in opposite directions have a sum of zero. (Like <1,0> and <-1,0>, one pointing in the positive x direction and one in negative x direction. The same idea applies with three vectors. For example, <1,0,0>, <-1,1,0> and <0,-1,0> have a sum of <0,0,0>.
No.
No, the magnitudes of the sum of two vectors are generally greater than or equal to the sum of the magnitudes of the individual vectors. The triangle inequality states that the sum of the lengths of any two sides of a triangle must be greater than the length of the remaining side, which applies to vector addition as well.
Not really. The sum of the magnitudes is a scalar, not a vector - so they can't be equal. But the sum of the two vectors can have the same magnitude, if both vectors point in the same direction.
Sure, if the two vectors point in the same direction.When we need the sum of magnitudes of two vectors we simply add the magnitudes, but to get the magnitude of the sum of these two vectors we need to add the vectors geometrically.Formula to find magnitude of the sum of these two vectors is sqrt[ |A|2 +|B|2 +2*|A|*|B|*cos(z) ] where |A| and |B| are magnitudes of two A and B vectors, and z is the angle between the two vectors.Clearly, magnitude of sum of two vectors is less than sum of magnitudes(|A| + |B|) for all cases except when cos(z)=1(for which it becomes = |A| + |B| ). Cos(z)=1 when z=0, i.e. the vectors are in the same direction(angle between them is 0).Also if we consider addition of two null vectors then their sum is zero in both ways of addition.So, we get two caseswhen the two vectors are in same direction, andwhen the two vectors are null vectors.In all other cases sum of magnitudes is greater than magnitude of the sum of two vectors.
Yes, the magnitude of the difference between two vectors can be greater than the magnitude of either vector. This can occur when the vectors are in opposite directions or have different magnitudes such that the resulting difference vector is longer than either of the original vectors.
Yes, the Triangle Inequality states that the sum of the magnitudes of two vectors can never be equal to the magnitude of the sum of those two vectors. Mathematically, if vectors a and b are non-zero vectors, then |a| + |b| ≠ |a + b|.
A vector quantity can never be added to a scalar quantity because they represent different types of physical quantities that cannot be directly combined in arithmetic operations. Scalars have magnitudes only, while vectors have magnitudes and directions. Adding a vector to a scalar does not result in a meaningful physical quantity.
Yes, it was the birthplace of the man who ruled the greatest empire ever! I suppose that could be called somewhat major.Yes, it was the birthplace of the man who ruled the greatest empire ever! I suppose that could be called somewhat major.Yes, it was the birthplace of the man who ruled the greatest empire ever! I suppose that could be called somewhat major.Yes, it was the birthplace of the man who ruled the greatest empire ever! I suppose that could be called somewhat major.
I suppose if you want to.
I am not sure, but I would really like to know too! And also, can the cross product of three vectors ever be negative? That's my question!
In real life unit vectors are used for directions, e.g east, north and up(zenith). The unit vector specifies the direction. Gyroscopes maintain a direction and keep things level. Whenever and where ever location is important, unit vectors are a part of real life. Whenever directions are important in your real life, then unit vectors are important. If everything was confined to move along a straight line, then unit vectors would not be important. If you can move in a plane, then unit vectors are important. Moving in space, unit vectors are more important. cars, ships and planes all move in space. Controlling and tracking these all involve unit vectors.
In real life unit vectors are used for directions, e.g east, north and up. The unit vector specifies the direction. Gyroscopes maintain a direction and keep things level. Whenever and where ever location is important, unit vectors are a part of real life. Whenever directions are important in your real life, then unit vectors are important. If everything was confined to move along a straight line, then unit vectors would not be important. If you can move in a plane, then unit vectors are important. Moving in space, unit vectors are more important. cars, ships and planes all move in space. Controlling and tracking these all involve unit vectors.