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Draw a diameter on the circle from A to B and mark the midpoint, C (center of the circle). Mark the midpoint, D, of one of those radii (halfway between center and edge). Draw a perpendicular line to the diameter from D to the two edges of the circle, E and F. Draw radii from E to C and F to C. Lines AC, EC, and FC mark the three equal parts of a circle.
Disadvantage: -time consumption is high -the distance between the pixels is not equal so we wont get smooth circle Advantage: The midpoint method for deriving efficient scan-conversion algorithms to draw geometric curves on raster displays in described. The method is general and is used to transform the nonparametric equation f(x,y) = 0, which describes the curve, into an algorithms that draws the curve. Floating point arithmetic and time-consuming
Draw two diameter lines, then draw a circle inside the circle.
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You can draw a circle in assembly program by using a compass-like tool. Secure the tip of the compass and then rotate the compass tool so that it completes the circle.