R3 is a complete vector room, so you can actually take *ANY* other vector, e.g. from r1, r2 or r4 or any other vector room.
When b is zero.
It is the rate of change in the vector for a unit change in the direction under consideration. It may be calculated as the derivative of the vector in the relevant direction.
if the vector is oriented at 45 degrees from the axes.
if b + a , since a+b equals b + a due to it being commutative . it shud have the same magnitude and direction
R3 is a complete vector room, so you can actually take *ANY* other vector, e.g. from r1, r2 or r4 or any other vector room.
Yes.It was down the hall.
When b is zero.
It is the rate of change in the vector for a unit change in the direction under consideration. It may be calculated as the derivative of the vector in the relevant direction.
if the vector is oriented at 45 degrees from the axes.
if b + a , since a+b equals b + a due to it being commutative . it shud have the same magnitude and direction
A basement is a large room under the ground. A dungeon is a room under the ground.
Yes, a vector can be represented in terms of a unit vector which is in the same direction as the vector. it will be the unit vector in the direction of the vector times the magnitude of the vector.
NULL VECTOR::::null vector is avector of zero magnitude and arbitrary direction the sum of a vector and its negative vector is a null vector...
It is not possible the addition of scalars as well as vectors because vector quantities are magnitude as well as direction and scalar quantities are the only magnitude; they have no directions at all. Addition is possible between scalar to scalar and vector to vector. Under some circumstances, you may be able to treat scalar quantities as being along some previously undefined dimension of a vector quantity, and add them that way. For example, you can treat time as a vector along the t-axis and add it to an xyz position vector in 3-space to come up with a four-dimensional spacetime vector.
1. When the two vectors are parlell the magnitude of resultant vector R=A+B. 2. When the two vectors are having equal magnitude and they are antiparlell then R=A-A=0. For more information: thrinath_dadi@yahoo.com
90 degrees