Improved Answer: The answer is 7. The max resultant assumes the vectors have the same direction, and so their magnitudes (in this case 5 and 2) simply add together, thus making 7. Hope this helps!
Original Answer: I dont know LOL
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To find the resultant vector when multiplying the vector components (3, -3, -2) by the scalar -6, we perform the scalar multiplication: (-6)(3, -3, -2) = (-18, 18, 12). The magnitude can be calculated using the formula ( \sqrt{(-18)^2 + (18)^2 + (12)^2} ), which equals ( \sqrt{1080} ) or approximately 32.8. The direction of the resultant vector is opposite to the original vector due to the negative scalar, meaning it points in the direction of the vector (-3, 3, 2).
Graphical Vector AdditionDraw your first vector. Then draw the tail (start) of your second vector at the tip (end) of your first vector. Then draw the tail of your third vector at the tip of you third vector (if it exists,) and so on. To find the resultant, draw a vector from the tail of the first vector to the tip of the last vector. The angle of the resultant will be between the resultant's tail and the first vector's tail. To find these values, it is recommended that you use a scale (e.g. 1cm:1m) and a protractor so that your values are accurate.Or, to do it mathematically (with 2 vectors):You have vector a with angle Ao, and vector b with angle Bo.To get vector c (resultant,) break the vectors up into their x and y components, then add the x and y components to find the x and y of the resultant. To find the magnitude of vector c, use Pythagoras's theorem, a2 + b2 = c2. To find the angle of c, use inverse tangent, tan-1(y/x)Example:Remember that sin = y and cos = x. Thus, to find the x component of a vector, use cos, and to find the y component of a vector, use sin.c = square root( (acosA + bcosB)2 + (asinA + bsinB)2 )angle of c = tan-1( (asinA + bsinB)/(bcosA + bcosB) )
No. Vectors add at rightangle bythe pythagoran theorem: resultant sum = square root of (vector 1 squared + vector 2 squared)
If you mean "What method is used to make a resultant vector into its components?" then the answer is called "resolution" and you can google it for details. If you mean "What method is used to detirmine a resultant vector?" well that one doesn't have a name as far as I know. Basically, you set up a visual representation of the forces and use trigonometry to find the length and direction of the resultant. Now, to find the resultant, you would draw a diagonal line. You can then make a triangle where one side has a length of 6 and the other 8. Because these two sides are at a 90 degree angle, you can use the pythagorean therum (a^2 + b^2 = c^2) to find the diagonal line which is the resultant vector. Hope this helps :) -Angelic Endeavor Minor Edit By Me: I had trouble formatting the pictures, I hope it works this time. Edit 2 By Me: I can't get the visual aid to work so you'll have to use your imagination, sorry. :(
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When you combine 2 velocities that are in the same directions, add them together to find the resultant velocity. When you combine 2 velocities that are in opposite directions, subtract the smaller velocity from the larger velocity to find the resultant velocity.
To find the resultant vector when multiplying the vector components (3, -3, -2) by the scalar -6, we perform the scalar multiplication: (-6)(3, -3, -2) = (-18, 18, 12). The magnitude can be calculated using the formula ( \sqrt{(-18)^2 + (18)^2 + (12)^2} ), which equals ( \sqrt{1080} ) or approximately 32.8. The direction of the resultant vector is opposite to the original vector due to the negative scalar, meaning it points in the direction of the vector (-3, 3, 2).
The resultant vector of adding two vectors is a displacement vector, not a distance vector. Displacement is a change in position measured from the starting point to the end point, while distance is the total length of the path traveled.
|v| = vx|v| = Sqrt(vx2 + vy2)|v| = Sqrt(vx2 + vy2 + vz2)
Magnitude of the resultant vector = Square root of[ (sum of x-components of all component vectors)2 plus(sum of y-components of all component vectors)2plus (sum of z-components of all component vectors)2 ]
The unit vector is the ratio of the vector and its magnitude, thus : R/r = (Ix + Jy + Kz)/r where r= Sqroot(x^2 + y^2 + z^2). Units of the vector and the magnitude are the same thus divide out and the unit vector is dimensionless.
Graphical Vector AdditionDraw your first vector. Then draw the tail (start) of your second vector at the tip (end) of your first vector. Then draw the tail of your third vector at the tip of you third vector (if it exists,) and so on. To find the resultant, draw a vector from the tail of the first vector to the tip of the last vector. The angle of the resultant will be between the resultant's tail and the first vector's tail. To find these values, it is recommended that you use a scale (e.g. 1cm:1m) and a protractor so that your values are accurate.Or, to do it mathematically (with 2 vectors):You have vector a with angle Ao, and vector b with angle Bo.To get vector c (resultant,) break the vectors up into their x and y components, then add the x and y components to find the x and y of the resultant. To find the magnitude of vector c, use Pythagoras's theorem, a2 + b2 = c2. To find the angle of c, use inverse tangent, tan-1(y/x)Example:Remember that sin = y and cos = x. Thus, to find the x component of a vector, use cos, and to find the y component of a vector, use sin.c = square root( (acosA + bcosB)2 + (asinA + bsinB)2 )angle of c = tan-1( (asinA + bsinB)/(bcosA + bcosB) )
No. Vectors add at rightangle bythe pythagoran theorem: resultant sum = square root of (vector 1 squared + vector 2 squared)
The magnitudes of two vectors are added when calculating the resultant magnitude of their vector sum. This can be done using the Pythagorean theorem, where the magnitude of the resultant vector is the square root of the sum of the squares of the magnitudes of the individual vectors.
Polygon Method Of Adding Vector1. Draw the first vector using a scale.2. Connect the tail, the 2nd vector to the arrow head to first vector. Repeat desame procedures with the other vector.3. Join the tail of the first vector to the arrow head of the last vector to determine the magnitude and direction of resultant.4. The length of resultant draw the scale determines the magnitude and the direction is the angle between the arrow head of the last vector.
vector sum of the two forces.