If you mean "What method is used to make a resultant vector into its components?" then the answer is called "resolution" and you can Google it for details. If you mean "What method is used to detirmine a resultant vector?" well that one doesn't have a name as far as I know. Basically, you set up a visual representation of the forces and use trigonometry to find the length and direction of the resultant. Now, to find the resultant, you would draw a diagonal line. You can then make a triangle where one side has a length of 6 and the other 8. Because these two sides are at a 90 degree angle, you can use the pythagorean therum (a^2 + b^2 = c^2) to find the diagonal line which is the resultant vector. Hope this helps :) -Angelic Endeavor Minor Edit By Me: I had trouble formatting the pictures, I hope it works this time. Edit 2 By Me: I can't get the visual aid to work so you'll have to use your imagination, sorry. :(
The related question has a nice detail of this. Each vector is resolved into component vectors. For 2-dimensions, it is an x-component and a y-component. Then the respective components are added. These added components make up the resultant vector.
It is a Scientific Method.
To find the resultant of 2 vectors, P and Q, let the ray AB represent the vector P. Let AB (not BA) be in the direction of P and let the length of AB represent the magnitude of P. Let BC represent the direction of Q and the length BC represent the magnitude of Q [on the same scale used for P and AB]. Then the straight line AC, which is the diagonal of the parallelogram with sides representing P and Q, is the resultant vector R, with magnitude and direction represented by AC.The vectors P and Q can also be represented as sides AB and AC. In that case you will need to complete the parallelogram and the resultant is represented by the diagonal through A.
Yes, you can. Any iterative method/algorithm that is used to solve a continuous mathematics problem can also be called a numerical method/algorithm.
scientific method
The parallelogram method is a graphical technique used in vector addition. It involves constructing a parallelogram using the two vectors to be added, with the diagonal of the parallelogram representing the resultant vector. The magnitude and direction of the resultant vector can be determined from the properties of the parallelogram.
The head-to-tail rule is a method used in vector addition where vectors are added tip-to-tail. This involves placing the tail of one vector to the head of the other vector in order to determine the resultant vector. The resultant vector is then the vector that connects the tail of the first vector to the head of the last vector in the series.
The resultant of two vectors cannot be a scalar quantity.
In addition of vector when vector A whose head is joined to the tail of the vector B and then the tail of the vector A is linked with the tail of the resultant vector and the head of the vector B is joined with the head of the resultant vector..... it means the addition of vectors are also defined the head to tail rule..
resultant vector is a vector which will have the same effect as the sum of all the component vectors taken together.
An algorithm is a systematic method used to solve some problem.An algorithm is a systematic method used to solve some problem.An algorithm is a systematic method used to solve some problem.An algorithm is a systematic method used to solve some problem.
An easy way to visual this is by drawing a triangle with the vectors. Obviously one vector will be the vertical and another will be perpendicular to that, the horizontal. These two vectors will connect at the ends. Then you connect the other two ends with another vector and that is the resultant. Vector sum, or the square root of the sum of the squares; you use the pythagorem theorem to find the resultant, also the hypotenuse. r2= v12 + v22. The vertical vector squared plus the horizontal squared, you take the root of the sum of the squared vectors and that gives the resultant vector. If the horizontal or vertical vector is negative, then the resultant vector will be negative as well. This is used for any units including velocity, distance, and acceleration.
A vector is used to represent direction and magnitude of speed. Velocity is the speed of an object and a specification of its direction of motion. Speed describes only how fast an object is moving, whereas velocity gives both how fast and in what direction the object is moving. Therefore a vector can be used to represent a velocity. The term "resultant velocity" implies a change in velocity which can be determined using vector analysis.
The scientific method.
Big M IS ONE OF THE METHOD USED TO SOLVE AN L.P PROBLEM
The triangle law states that if two vectors are represented as two sides of a triangle, then the resultant of the vectors is represented by the third side of the triangle, drawn from the initial point of the first vector to the terminal point of the second vector. It is used to calculate the resultant of two vectors by parallelogram law.
No. The "resultant vector" will be in rectangular coordinates (x and y coordinates). You indeed use the Pythagorean theorem to calculate its magnitude. For the direction, however, you use the arc-tangent of (y / x). Since different angles have the same tangent, you also have to take into account the quadrant of the angle. For example, if both x and y are negative, then you have to add 180 degrees (or pi radians) to the angle which your calculator gives you. You can save yourself all this trouble by using the rectangular-to-polar conversion, available on most scientific calculators. Check your calculator's manual for details.