The reflection of a point or shape across the y-axis involves changing the sign of the x-coordinates while keeping the y-coordinates the same. For example, if you have a point (x, y), its reflection across the y-axis would be (-x, y). This transformation effectively flips the figure horizontally, creating a mirror image on the opposite side of the y-axis.
c
The reflection of a point ( P ) across an axis (such as the x-axis or y-axis) results in a new point ( P' ) that is equidistant from the axis but on the opposite side. For example, if ( P ) is at coordinates ( (x, y) ), its reflection across the x-axis would be ( P' ) at ( (x, -y) ). The distance between ( P ) and the axis remains the same, ensuring that the two points are symmetrical with respect to that axis.
reflection in the x-axis
Yes, a point at (0, 4) can be reflected across the y-axis. When reflecting a point across the y-axis, the x-coordinate changes sign while the y-coordinate remains the same. Therefore, the reflection of the point (0, 4) across the y-axis is still (0, 4), as the x-coordinate is already zero.
yup.
Reflection across the y-axis changes the sign of the x - coordinate only, that is, (x, y) becomes (-x, y).
y = -f(x) is a reflection of y = f(x) in the x axis.
c
The reflection of a point across the y-axis involves changing the sign of the x-coordinate while keeping the y-coordinate the same. In this case, the point (-1, -5) will reflect to (1, -5) across the y-axis. This is because the x-coordinate changes from -1 to 1, while the y-coordinate remains -5.
For a reflection across the x axis, both the slope and the y intercept would have the same magnitude but the opposite sign.
y' = y, x' = -x.
reflection in the x-axis
The y-axis is the symmetry line, so that (5, -3) and (-5, -3) are symmetric points.
yup.
In transformations a reflection across the x axis produces a mirror image
Nothing really happens. y is swapped for -y. But that is what reflection means and so is a tautological answer!
a horizontal reflection is a reflection of the y axis. i.e (-fx)