look for the interceptions add these and divide it by 2 (that's the x vertex) for the yvertex you just have to fill in the x(vertex) however you can also use the formula -(b/2a)
To find the value of a in a parabola opening up or down subtract the y-value of the parabola at the vertex from the y-value of the point on the parabola that is one unit to the right of the vertex.
Find out your selfs
Coterminal angles are angles that are formed at the same vertex.
the vertex is where the two or more edges meet so to find them just count the corners because every corner is a vertex. a cube has 8 Vertices
The vertex angle is connected to the vertex point
You can find a vertex wherever two lines (or line segments) meet.
It depends on the vertex of what!
You would convert it to vertex form by completing the square. You can also find the optimum value as optimum value and vertex are the same.
look for the interceptions add these and divide it by 2 (that's the x vertex) for the yvertex you just have to fill in the x(vertex) however you can also use the formula -(b/2a)
The sum of the angles around a vertex point in a plane will always be 360o. Picture a bicycle wheel with all its spokes radiating out from the hub. Now pick two spokes to form a vertex. Find the angle of your vertex, and then subtract it from 360o. As there are 360o in a circle, and your figure (the vertex) is a slice of the circle, its angle plus all the rest of the arc about the vertex will sum to 360o. If you've discovered the angle of your vertex, you cannot help but find the sum of the rest of the angles (if there are more than one) around your vertex.
56 degrees
To find the value of a in a parabola opening up or down subtract the y-value of the parabola at the vertex from the y-value of the point on the parabola that is one unit to the right of the vertex.
Find out your selfs
y = - x2 +6x - 5.5
Given three vertices, the two that are the furthest apart lie at the ends of a diagonal. Reflect the square in this diagonal. The third vertex will be where the missing vertex should be.
2x2 + 4 + 1 = 2x2 + 5 So, the vertex is (0, 5)