The answers will depend on whether you are trying to determine these for a projectile or a ballistic object, whether it is travelling in a straight line (up-down) or a trajectory and what simplifying assumptions (for example, air resistance = 0) you make.
The answers will depend on whether you are trying to determine these for a projectile or a ballistic object, whether it is travelling in a straight line (up-down) or a trajectory and what simplifying assumptions (for example, air resistance = 0) you make.
The answers will depend on whether you are trying to determine these for a projectile or a ballistic object, whether it is travelling in a straight line (up-down) or a trajectory and what simplifying assumptions (for example, air resistance = 0) you make.
The answers will depend on whether you are trying to determine these for a projectile or a ballistic object, whether it is travelling in a straight line (up-down) or a trajectory and what simplifying assumptions (for example, air resistance = 0) you make.
You can't determine velocity from that graph, because the graph tells you nothing about the direction of the motion. But you can determine the speed. The speed at any moment is the slope of a line that's tangent to the graph at that moment.
Using the Pythagorean theorem, we can determine the actual velocity in the xy plane to be (the square root of 41) m/s along the vector [5,4].
'Maximum height' means the exact point at which the velocity changes from upward to downward. At that exact point, the magnitude of the velocity is zero. It doesn't matter what the velocity was when it left your hand. That number determines the maximum height, but the velocity at that height is always zero. --------------------------------------------------------- Thus using the formula: (vf)e2 = (vi)e2+2*a*d vf = final velocity = 0 m/s vi = initial velocity = 10 m/s a = acceleration = gravity = - 9.81 m/s/s d = displacement (distance) = ? e is designating that the next figure is an exponent in the formula So the formula is: (0)e2 = (10)e2 + (2 * -9.81 * d) 0 = 100 + -19.62d adding 19.62d to both sides of the equation 19.62d = 100 dividing by 19.62 d = ~ 5.097 meters
Acceleration = (change in velocity) divided by (time for the change)
If volume can be provided then by using width, and height length can be found
To determine the velocity of an object using the concept of potential energy, you can use the equation for potential energy, which is PE mgh, where m is the mass of the object, g is the acceleration due to gravity, and h is the height of the object. By calculating the potential energy at different heights and using the principle of conservation of energy, you can find the object's velocity at a specific height.
To determine the launch velocity of a projectile, you can use the projectile motion equations. By measuring the initial height, horizontal distance traveled, and the angle of launch, you can calculate the launch velocity using trigonometry and kinematic equations.
To determine the maximum height reached by an object launched with a given initial velocity, you can use the formula for projectile motion. The maximum height is reached when the vertical velocity of the object becomes zero. This can be calculated using the equation: Maximum height (initial velocity squared) / (2 acceleration due to gravity) By plugging in the values of the initial velocity and the acceleration due to gravity (which is approximately 9.81 m/s2 on Earth), you can find the maximum height reached by the object.
To determine velocity using momentum, you can use the formula: momentum mass x velocity. Rearrange the formula to solve for velocity: velocity momentum / mass. By dividing the momentum by the mass of the object, you can calculate its velocity.
To determine velocity using acceleration and time, you can use the formula: velocity initial velocity (acceleration x time). This formula takes into account the initial velocity, acceleration, and time to calculate the final velocity.
You can determine mass using momentum and velocity by using the formula: momentum = mass x velocity. Rearrange the formula to solve for mass as mass = momentum/velocity. Plug in the values for momentum and velocity to calculate the mass.
To determine velocity using acceleration and distance, you can use the equation: velocity square root of (2 acceleration distance). This formula takes into account the acceleration of the object and the distance it has traveled to calculate its velocity.
To determine velocity using acceleration and distance, you can use the equation: velocity square root of (2 acceleration distance). This formula takes into account the acceleration of the object and the distance it has traveled to calculate its velocity.
To find the initial velocity of the kick, you can use the equation for projectile motion. The maximum height reached by the football is related to the initial vertical velocity component. By using trigonometric functions, you can determine the initial vertical velocity component and then calculate the initial velocity of the kick.
To determine velocity using time as a factor, you can use the formula: velocity distance / time. This means that you divide the distance traveled by the time it took to travel that distance. The resulting value will give you the velocity of the object.
To determine the final velocity of an object using the concept of momentum, you can use the equation: momentum mass x velocity. By calculating the initial momentum and final momentum of the object, you can then solve for the final velocity using the formula: final velocity final momentum / mass.
To determine how far a projectile travels horizontally, you need to know the initial velocity of the projectile, the angle at which it is launched, and the acceleration due to gravity. The horizontal range of the projectile can be calculated using the formula: range = (initial velocity squared * sin(2*launch angle)) / acceleration due to gravity.