I never learned a rule for reflection, but the easiest method would be to count the number of points the point of your figure/line from the x- axis or y-axis, and apply the same number onto the other side. That's how I always did it. It you were to just move the whole figure over, that would only be translation! make sure the figure/line makes sense of where it is.
When they are scalar, xy and yx are equivalent. When they are vectors or matrices, they are not equivalent.
If y = 0 then yx - 5 = 0*x - 5 = 0 - 5 = -5
Example: if you have a point with the coordinates (2,4), a reflection over the y-axis will result in the point with coordinates (-2,4).
You can graph an equation or an inequality but you cannot graph an expression.
xy = x ÷x y = 1
It depends on the kind of transformation: it could be reflection or translation.
It is (6, -1).
I don't know?OK
For a reflection over the x axis, leave the x coordinate unchanged and change the sign of the y coordinate.For a reflection over the y axis, leave the y coordinate unchanged and change the sign of the x coordinate.
24/yx there isn't an = sign
Its orientation.
ZW is parallel to YX.
The basic rule of specular reflection is that the angle of incidence is equal to the angle of reflection. This means that the angle at which light hits a surface is the same as the angle at which it bounces off, assuming a smooth interface.
The scientific rule for when light returns to the medium from which it originated is called Reflection. The rule for where it helps predict where light will be reflected is called the Law of Reflection.
The rule of reflection of light states that the angle of incidence is equal to the angle of reflection. This means that when a ray of light strikes a surface and reflects off of it, the angle at which it hits the surface is equal to the angle at which it bounces off.
xy over yx can be simplified to 1. 2x over 2y can be simplified to x over y. So the final step would be to simplify 1 divided by x over y, which would just be 1 multiplied by y over x. Answer: y/x (y over x)
yx-3 is not an equation, and it has no graph.