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Polygons are unbounded because they close on themselves in a circuit. An infinite polygon goes on forever, making it unbounded. A skew polygon has three dimensions of zig-zagging and a spherical polygon, on the sphere surface, is a circuit of corners and sides.

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Q: Make a generalization for each set of polygons?
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Make and test a generalization for each set of polygons?

Oh, dude, making generalizations about polygons is like trying to figure out why people still use fax machines. You just look at the sides and angles of different polygons, see what they have in common, and boom, you've got yourself a generalization. Testing it is like checking if your favorite food is still delicious - just try it out with different polygons and see if it holds up. Easy peasy, lemon squeezy!


Are circles polygons?

NO, a circle is not a polygon. A polygon is composed of a finite set of straight line segments, and a circle has NO straight line segments.


Fiona is drawing polygons on a computer. She wants to map a regular 9-sided polygon back onto itself using a reflection. Which set of lines can Fiona choose from for her line of reflection?

A


How many sides does the polygon have?

Ah, polygons are like friends, they come in all shapes and sizes! A polygon can have any number of sides, as long as it has at least three straight sides and angles. So, whether it's a triangle with three sides or a dodecagon with twelve sides, each one is unique and special in its own way. Just like you and me, we all have our own special qualities that make us who we are.


What best describes a semi regular tessellation?

A semi-regular tessellation is using multiple copies of two (or more) regular polygons so as to cover a plane without gaps or overlaps. The different shapes have sides of the same length and the shapes meet at vertices in the same (or exact reverse) order.The image used with this question:http://file2.answcdn.com/answ-cld/image/upload/w_300,h_115,c_fill,g_face:center,q_60,f_jpg/v1401482497/u6cbkstcqpiibq3485hr.pnguses a regular quadrilateral (a square) and an equilateral triangle. At each vertex, these two shapes, starting with the shape at the top, meet in the following order: TSTTS ot STTST.