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Q: How do you find the vertex of a problem?

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The vertex angle is connected to the vertex point

It depends on the vertex of what!

Gee, Hard problem

You would convert it to vertex form by completing the square. You can also find the optimum value as optimum value and vertex are the same.

56 degrees

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The vertex angle is connected to the vertex point

You can find a vertex wherever two lines (or line segments) meet.

It depends on the vertex of what!

Gee, Hard problem

You would convert it to vertex form by completing the square. You can also find the optimum value as optimum value and vertex are the same.

A vertex cover of a graph is a set of vertecies where every edge connects to at least one vertex in the set.As a concrete example, a student club where if any two students are friends, then at least one is in the club.Suppose the school has three students, A, B, and C. A and B are friends and A and C are friends, but B and C are not friends. One obvious vertex cover would be to have all the students in the club, {A.B.C}. Another would be just {B,C}. Another would be just {A}.{B} would not be a vertex cover, since A and C are friends, but neither is in the club.The optimal vertex cover is the smallest possible vertex cover. In the school friends example, {A} is the optimal vertex cover. In general, the opitmal vertex cover problem is NP-complete, which makes it a very difficult problem for large groups, and interesting problem in computer science.

look for the interceptions add these and divide it by 2 (that's the x vertex) for the yvertex you just have to fill in the x(vertex) however you can also use the formula -(b/2a)

look for the interceptions add these and divide it by 2 (that's the x vertex) for the yvertex you just have to fill in the x(vertex) however you can also use the formula -(b/2a)

The sum of the angles around a vertex point in a plane will always be 360o. Picture a bicycle wheel with all its spokes radiating out from the hub. Now pick two spokes to form a vertex. Find the angle of your vertex, and then subtract it from 360o. As there are 360o in a circle, and your figure (the vertex) is a slice of the circle, its angle plus all the rest of the arc about the vertex will sum to 360o. If you've discovered the angle of your vertex, you cannot help but find the sum of the rest of the angles (if there are more than one) around your vertex.

Find out your selfs

y = - x2 +6x - 5.5

56 degrees

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