The first number is the X axis and the second number is the Y axis
Combine the title/descriptions of the x-axis and the y-axis to create a title such as the dependence of (y-axis) on (x-axis) along that basis
Typically the y-axis is the vertical axis and x-axis if horizontal. This is by convention and not required.This is used to plot a binomial (two variable) equation.
The X axis goes left to right, while the Y axis goes up and down.
x - y = 4x - y + 4 = 0x + 4 = yThe graph is a straight line, with a slope of 1, passing through the point y=4 on the y-axis.
the start on the x axis or the horizontal line! (x,y)
when the y-axis is broken on a plot of y vs. X
Combine the title/descriptions of the x-axis and the y-axis to create a title such as the dependence of (y-axis) on (x-axis) along that basis
Typically the y-axis is the vertical axis and x-axis if horizontal. This is by convention and not required.This is used to plot a binomial (two variable) equation.
The X axis goes left to right, while the Y axis goes up and down.
It is the Cartesian plane that has an horizontal x axis and a vertical y axis on which co-ordinates of x and y are plotted on it.
It is the Cartesian plane
X axis is independent nd Y axis is dependend
You need an x axis, y axis, and 4 quadrants.
You would plot the distance on the y-axis and time on the x-axis
Because, in order for the equation to cross the x-axis (for example), the y-value must logically be zero. Otherwise the point that you find would not be along the x-axis; e.g if y=1, the point would be above the x-axis, or if y=-2, the point would be below the x-axis, rather than the intercept on the x-axis. I.e to plot co-ordinates, you always plot x (across), the y (up or down). To find the x intercept, you need to know how much "across" it is, but you don't want it to be "up or down", since then it won't be the intercept. This is why 'y' must be zero. The argument is the same for plotting y-axis intercepts.
there on a whole different plane. your x axis is labeled real not x and your y axis is labeled imaginary not y. then just plot the points like you normally would.
The Cartesian plane consists of a horizontal axis (usually called the x-axis), and a vertical axis (usually the y-axis) which meet at right angles at a point called the Origin. The positive direction of the x-axis is to the right while that of the y-axis is up along the paper. Every point in the Cartesian plane is assigned two coordinates: the x-coordinate (also called the abscissa) and the y-coordinate (the ordinate). These are often written in the form (x, y). To plot the point P = (x,y), you start from the origin. Move x units along the x-axis. From that point you move y units along the y-axis. The end point is where P is to be plotted. If the value of x or y is negative, you move in the negative direction of the axes.