x = V times (cos A ) where V = vector magnitude and A = angle of vector to the x plane
The resultant vector describes the complete vector, magnitude and direction; while the component vector describes a single component of a vector, like the x-component. If the resultant vector has only one component, the resultant and the component are the same and there is no difference.t
cosine
No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.
The related question has a nice detail of this. Each vector is resolved into component vectors. For 2-dimensions, it is an x-component and a y-component. Then the respective components are added. These added components make up the resultant vector.
The x component of V1 is -6.6 the y component of V1 is 0.
The component of a vector x perpendicular to the vector y is x*y*sin(A) where A is the angle between the two vectors.
The resultant vector describes the complete vector, magnitude and direction; while the component vector describes a single component of a vector, like the x-component. If the resultant vector has only one component, the resultant and the component are the same and there is no difference.t
At what angle should a vector be directed to so that its x component is equal to its y component
The cosine function is used to determine the x component of the vector. The sine function is used to determine the y component. Consider a vector drawn on an x-y plane with its initial point at (0,0). If L is the magnitude of the vector and theta is the angle from the positive x axis to the vector, then the x component of the vector is L * cos(theta) and the y component is L * sin(theta).
No.
Suppose the magnitude of the vector is V and its direction makes an angle A with the x-axis, then the x component is V*Cos(A) and the y component is V*Sin(A)
A vector, starting at the origin and going to point (-2,0):Since there is no y-component, the magnitude is the absolute value of the x componentmagnitude = 2magnitude of a vector = sqrt( X2 + Y2) = sqrt ((-2)2 + 02) = sqrt(4) = 2where X & Y are the x-component & y-component of the vector.
That is only one vector. Sum needs two (or more) elements (operands).
Given the vector in angle-radius form? y-component=r sin(theta), x-component=r cos(theta)
You don't. Knowing two of the vector's orthogonal components doesn't tell you what the third one is. It could be absolutely anything.
cosine
No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.