x = V times (cos A ) where V = vector magnitude and A = angle of vector to the x plane
The part of a vector that lies along an axis is called the "component" of the vector. Each component represents the projection of the vector onto the respective axis, usually denoted as the x-component, y-component, and z-component in three-dimensional space. These components are crucial for analyzing the vector's behavior in different directions.
cosine
No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.
The related question has a nice detail of this. Each vector is resolved into component vectors. For 2-dimensions, it is an x-component and a y-component. Then the respective components are added. These added components make up the resultant vector.
The resultant vector describes the complete vector, magnitude and direction; while the component vector describes a single component of a vector, like the x-component. If the resultant vector has only one component, the resultant and the component are the same and there is no difference.t
The component of a vector x perpendicular to the vector y is x*y*sin(A) where A is the angle between the two vectors.
At what angle should a vector be directed to so that its x component is equal to its y component
The cosine function is used to determine the x component of the vector. The sine function is used to determine the y component. Consider a vector drawn on an x-y plane with its initial point at (0,0). If L is the magnitude of the vector and theta is the angle from the positive x axis to the vector, then the x component of the vector is L * cos(theta) and the y component is L * sin(theta).
No.
Yes: such a vector would have only an x component, and it's change in regards to the y axis would be 0 (i.e. it would never get closer or farther from the y-axis).
Suppose the magnitude of the vector is V and its direction makes an angle A with the x-axis, then the x component is V*Cos(A) and the y component is V*Sin(A)
The part of a vector that lies along an axis is called the "component" of the vector. Each component represents the projection of the vector onto the respective axis, usually denoted as the x-component, y-component, and z-component in three-dimensional space. These components are crucial for analyzing the vector's behavior in different directions.
The Poynting vector represents the direction and magnitude of electromagnetic energy flow at a specific time and position. To find its x-component, you can use the formula Poynting vector E x B, where E is the electric field and B is the magnetic field. Calculate the cross product of the electric and magnetic fields to determine the x-component of the Poynting vector.
A vector, starting at the origin and going to point (-2,0):Since there is no y-component, the magnitude is the absolute value of the x componentmagnitude = 2magnitude of a vector = sqrt( X2 + Y2) = sqrt ((-2)2 + 02) = sqrt(4) = 2where X & Y are the x-component & y-component of the vector.
Yes, a single vector can be represented by two vectors in the x and y directions using vector decomposition. This is known as resolving a vector into its components and can be done using trigonometry. The x-component corresponds to the projection of the vector onto the x-axis, and the y-component corresponds to the projection of the vector onto the y-axis.
That is only one vector. Sum needs two (or more) elements (operands).
Given the vector in angle-radius form? y-component=r sin(theta), x-component=r cos(theta)