cosine
No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.
Oh, dude, okay, so like, a resultant vector is the overall effect of two or more vectors combined, while a component vector is just one of the vectors that make up the resultant. It's like saying the whole pizza is the resultant, and the pepperoni and cheese slices are the component vectors. So, basically, the resultant is the big picture, and the components are just the pieces that make it up.
The related question has a nice detail of this. Each vector is resolved into component vectors. For 2-dimensions, it is an x-component and a y-component. Then the respective components are added. These added components make up the resultant vector.
The x component of V1 is -6.6 the y component of V1 is 0.
The component of a vector x perpendicular to the vector y is x*y*sin(A) where A is the angle between the two vectors.
Oh, dude, okay, so like, a resultant vector is the overall effect of two or more vectors combined, while a component vector is just one of the vectors that make up the resultant. It's like saying the whole pizza is the resultant, and the pepperoni and cheese slices are the component vectors. So, basically, the resultant is the big picture, and the components are just the pieces that make it up.
At what angle should a vector be directed to so that its x component is equal to its y component
The cosine function is used to determine the x component of the vector. The sine function is used to determine the y component. Consider a vector drawn on an x-y plane with its initial point at (0,0). If L is the magnitude of the vector and theta is the angle from the positive x axis to the vector, then the x component of the vector is L * cos(theta) and the y component is L * sin(theta).
No.
No, a vector directed along the y-axis does not have an x component. A vector along the y-axis only has a component in the y direction.
Suppose the magnitude of the vector is V and its direction makes an angle A with the x-axis, then the x component is V*Cos(A) and the y component is V*Sin(A)
A vector, starting at the origin and going to point (-2,0):Since there is no y-component, the magnitude is the absolute value of the x componentmagnitude = 2magnitude of a vector = sqrt( X2 + Y2) = sqrt ((-2)2 + 02) = sqrt(4) = 2where X & Y are the x-component & y-component of the vector.
Yes, a single vector can be represented by two vectors in the x and y directions using vector decomposition. This is known as resolving a vector into its components and can be done using trigonometry. The x-component corresponds to the projection of the vector onto the x-axis, and the y-component corresponds to the projection of the vector onto the y-axis.
That is only one vector. Sum needs two (or more) elements (operands).
Given the vector in angle-radius form? y-component=r sin(theta), x-component=r cos(theta)
cosine