answersLogoWhite

0


Best Answer

Vectors are used whenever there is a measurement in which not only the magnitude is relevant, but also the direction. Typical uses of vectors include position, velocity, acceleration, force, torque, and others.

User Avatar

Wiki User

13y ago
This answer is:
User Avatar

Add your answer:

Earn +20 pts
Q: Where do you find vector?
Write your answer...
Submit
Still have questions?
magnify glass
imp
Related questions

How do you find missing vector if resultant is given?

The Resultant Vector minus the other vector


When vector is divided by its own magnitude you find its?

We get the Unit Vector


How can you find a unit vector in the same direction as the given vector?

Divide the vector by it's length (magnitude).


How do you find the location of resultant?

To find the location of the resultant, you can use the parallelogram rule or the triangle rule of vector addition. Locate the endpoints of the vectors you are adding, draw the resultant vector connecting the initial point of the first vector to the terminal point of the last vector, and then find the coordinates of the endpoint of the resultant vector.


Vector method to find out the acceleration of a particle is -wwrwhere angular velocity is w?

To find the acceleration of a particle using the vector method, you can use the equation a = r x (w x v), where "a" is the acceleration, "r" is the position vector, "w" is the angular velocity vector, and "v" is the velocity vector. The cross product (x) represents the vector cross product. By taking the cross product of the angular velocity vector with the velocity vector and then multiplying the result by the position vector, you can find the acceleration of the particle.


What is the reverse process of vectors addition?

reverse process of vector addition is vector resolution.


How do you find vector components when given the vectors are parallel and the magnitude of each vector is equal to 1?

If they are parallel, you can add them algebraically to get a resultant vector. Then you can resolve the resultant vector to obtain the vector components.


How do you find the component of a vector perpendicular to another vector?

The component of a vector x perpendicular to the vector y is x*y*sin(A) where A is the angle between the two vectors.


Find a unit vector in the direction from 3 -1 4 to 1 3 5?

find the vector<1,1>+<4,-3>


How do you find the normal vector of a ball or sphere?

The normal vector to the surface is a radius at the point of interest.


Find a vector that is not in the range of r3?

R3 is a complete vector room, so you can actually take *ANY* other vector, e.g. from r1, r2 or r4 or any other vector room.


How will you get the resultant of all vectors?

Graphical Vector AdditionDraw your first vector. Then draw the tail (start) of your second vector at the tip (end) of your first vector. Then draw the tail of your third vector at the tip of you third vector (if it exists,) and so on. To find the resultant, draw a vector from the tail of the first vector to the tip of the last vector. The angle of the resultant will be between the resultant's tail and the first vector's tail. To find these values, it is recommended that you use a scale (e.g. 1cm:1m) and a protractor so that your values are accurate.Or, to do it mathematically (with 2 vectors):You have vector a with angle Ao, and vector b with angle Bo.To get vector c (resultant,) break the vectors up into their x and y components, then add the x and y components to find the x and y of the resultant. To find the magnitude of vector c, use Pythagoras's theorem, a2 + b2 = c2. To find the angle of c, use inverse tangent, tan-1(y/x)Example:Remember that sin = y and cos = x. Thus, to find the x component of a vector, use cos, and to find the y component of a vector, use sin.c = square root( (acosA + bcosB)2 + (asinA + bsinB)2 )angle of c = tan-1( (asinA + bsinB)/(bcosA + bcosB) )